
Effect · every source
How to increase Stationed Light Cavalry Toughness in CK3
7 sources raise Stationed Light Cavalry Toughness and 0 lower it in the game files of patch 1.20.0.3.
stationed_light_cavalry_toughness_multIn Crusader Kings III, 7 sources raise Stationed Light Cavalry Toughness and 0 sources lower it. Biggest raises: Stables +70%, Horse Herds +50%, Jousting Grounds +40%, Watchtowers +28% and Hillside Grazing Lands +25%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+70%StablesBuilding · Province
+50%Horse HerdsBuilding · Province
+40%Jousting GroundsBuilding · Province
What raises Stationed Light Cavalry Toughness (7)
Buildings (7)

Stables+70%
Province
Levels 3–8: +20% to +70% (6 levels give it)
stables· game/common/buildings/00_standard_military_buildings.txt
Horse Herds+50%
Province
Levels 1–8: +15% to +50% (8 levels give it)
horse-pastures· game/common/buildings/00_standard_military_buildings.txt
Jousting Grounds+40%
Province
Levels 1–3: +20% to +40% (3 levels give it)
jousting-lists· game/common/buildings/00_duchy_capital_buildings.txt
Watchtowers+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 2–8: +10% to +25% (7 levels give it)
hillside-grazing· game/common/buildings/00_standard_military_buildings.txt
Camelry+23%
Province
Levels 3–8: +10% to +23% (6 levels give it)
camel-farms· game/common/buildings/00_standard_military_buildings.txt
Province
Levels 3–8: +2% to +2% (6 levels give it)
plantations· game/common/buildings/00_standard_economy_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.