CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Stationed Light Cavalry Toughness in CK3

7 sources raise Stationed Light Cavalry Toughness and 0 lower it in the game files of patch 1.20.0.3.

stationed_light_cavalry_toughness_mult

In Crusader Kings III, 7 sources raise Stationed Light Cavalry Toughness and 0 sources lower it. Biggest raises: Stables +70%, Horse Herds +50%, Jousting Grounds +40%, Watchtowers +28% and Hillside Grazing Lands +25%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +70%StablesBuilding · Province
  2. +50%Horse HerdsBuilding · Province
  3. +40%Jousting GroundsBuilding · Province

What raises Stationed Light Cavalry Toughness (7)

Buildings (7)

  • Stables+70%

    Province

    Levels 3–8: +20% to +70% (6 levels give it)

    stables · game/common/buildings/00_standard_military_buildings.txt

  • Horse Herds+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    horse-pastures · game/common/buildings/00_standard_military_buildings.txt

  • Jousting Grounds+40%

    Province

    Levels 1–3: +20% to +40% (3 levels give it)

    jousting-lists · game/common/buildings/00_duchy_capital_buildings.txt

  • Watchtowers+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    watchtowers · game/common/buildings/00_standard_fortification_buildings.txt

  • Hillside Grazing Lands+25%

    Province

    Levels 2–8: +10% to +25% (7 levels give it)

    hillside-grazing · game/common/buildings/00_standard_military_buildings.txt

  • Camelry+23%

    Province

    Levels 3–8: +10% to +23% (6 levels give it)

    camel-farms · game/common/buildings/00_standard_military_buildings.txt

  • Desert Agriculture+2%

    Province

    Levels 3–8: +2% to +2% (6 levels give it)

    plantations · game/common/buildings/00_standard_economy_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.