
Effect · every source
How to increase Max Men-at-Arms Regiments in CK3
8 sources raise Max Men-at-Arms Regiments and 11 lower it in the game files of patch 1.20.0.3.
men_at_arms_capThe biggest boosts
- +2Autonomous CommandLaw · Army Command Structure · Rulers with this law
+1Household SoldiersInnovation · Characters of this culture
+1Men-at-ArmsInnovation · Characters of this culture
What raises Max Men-at-Arms Regiments (8)
Innovations (4)

Characters of this culture
innovation_house_soldiers· game/common/culture/innovations/00_early_medieval_innovations.txt
Characters of this culture
innovation_men_at_arms· game/common/culture/innovations/00_high_medieval_innovations.txt
Characters of this culture
innovation_standing_armies· game/common/culture/innovations/00_late_medieval_innovations.txt
Characters of this culture
innovation_mustering_grounds· game/common/culture/innovations/00_tribal_innovations.txt
Laws (3)
Autonomous Command+2
Army Command Structure · Rulers with this law
celestial_army_vassal_law_0· game/common/laws/02_admininistrative_laws.txtSwords-for-Hire+1
Camp Purpose · Rulers with this law
camp_purpose_mercenaries· game/common/laws/00_realm_laws.txtLegitimists+1
Camp Purpose · Rulers with this law
camp_purpose_legitimists· game/common/laws/00_realm_laws.txt
Dynasty legacies (1)
Private Army+1
Warfare legacy · Members of the dynasty
warfare_legacy_5· game/common/dynasty_perks/00_dynasty_perks.txt
What lowers Max Men-at-Arms Regiments (11)
Cultural traditions (1)

Characters of this culture
tradition_only_the_strong· game/common/culture/traditions/00_combat_traditions.txt
Laws (3)
Imperial Command-20
Army Command Structure · Rulers with this law
celestial_army_vassal_law_2· game/common/laws/02_admininistrative_laws.txtGrand Expansionist Command-20
Army Command Structure · Rulers with this law
celestial_army_vassal_law_3· game/common/laws/02_admininistrative_laws.txtRegional Command-2
Army Command Structure · Rulers with this law
celestial_army_vassal_law_1· game/common/laws/02_admininistrative_laws.txt
Governments (7)
Monastic Order-100
Rulers with this government
monastic_holy_order_government· game/common/governments/00_government_types.txtAdventurer-3
Rulers with this government
landless_adventurer_government· game/common/governments/00_government_types.txtEcclesiastical-3
Rulers with this government
ecclesiastical_government· game/common/governments/02_theocratic_government_types.txtAdministrative-2
Rulers with this government
administrative_government· game/common/governments/00_government_types.txtMeritocratic Khanate-2
Rulers with this government
steppe_admin_government· game/common/governments/00_government_types.txtMeritocratic-2
Rulers with this government
meritocratic_government· game/common/governments/00_government_types.txtRitsuryō-2
Rulers with this government
japan_administrative_government· game/common/governments/01_japan_government_types.txt
Source: game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/governments/01_japan_government_types.txt, game/common/governments/02_theocratic_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/laws/02_admininistrative_laws.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.