CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Max Men-at-Arms Regiments in CK3

8 sources raise Max Men-at-Arms Regiments and 11 lower it in the game files of patch 1.20.0.3.

men_at_arms_cap

The biggest boosts

  1. +2Autonomous CommandLaw · Army Command Structure · Rulers with this law
  2. +1Household SoldiersInnovation · Characters of this culture
  3. +1Men-at-ArmsInnovation · Characters of this culture

What raises Max Men-at-Arms Regiments (8)

Innovations (4)

  • Household Soldiers+1

    Characters of this culture

    innovation_house_soldiers · game/common/culture/innovations/00_early_medieval_innovations.txt

  • Men-at-Arms+1

    Characters of this culture

    innovation_men_at_arms · game/common/culture/innovations/00_high_medieval_innovations.txt

  • Standing Armies+1

    Characters of this culture

    innovation_standing_armies · game/common/culture/innovations/00_late_medieval_innovations.txt

  • Mustering Grounds+1

    Characters of this culture

    innovation_mustering_grounds · game/common/culture/innovations/00_tribal_innovations.txt

Laws (3)

  • Autonomous Command+2

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_0 · game/common/laws/02_admininistrative_laws.txt

  • Swords-for-Hire+1

    Camp Purpose · Rulers with this law

    camp_purpose_mercenaries · game/common/laws/00_realm_laws.txt

  • Legitimists+1

    Camp Purpose · Rulers with this law

    camp_purpose_legitimists · game/common/laws/00_realm_laws.txt

Dynasty legacies (1)

  • Private Army+1

    Warfare legacy · Members of the dynasty

    warfare_legacy_5 · game/common/dynasty_perks/00_dynasty_perks.txt

What lowers Max Men-at-Arms Regiments (11)

Cultural traditions (1)

  • Only the Strong-1

    Characters of this culture

    tradition_only_the_strong · game/common/culture/traditions/00_combat_traditions.txt

Laws (3)

  • Imperial Command-20

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_2 · game/common/laws/02_admininistrative_laws.txt

  • Grand Expansionist Command-20

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_3 · game/common/laws/02_admininistrative_laws.txt

  • Regional Command-2

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_1 · game/common/laws/02_admininistrative_laws.txt

Governments (7)

  • Monastic Order-100

    Rulers with this government

    monastic_holy_order_government · game/common/governments/00_government_types.txt

  • Adventurer-3

    Rulers with this government

    landless_adventurer_government · game/common/governments/00_government_types.txt

  • Ecclesiastical-3

    Rulers with this government

    ecclesiastical_government · game/common/governments/02_theocratic_government_types.txt

  • Administrative-2

    Rulers with this government

    administrative_government · game/common/governments/00_government_types.txt

  • Meritocratic Khanate-2

    Rulers with this government

    steppe_admin_government · game/common/governments/00_government_types.txt

  • Meritocratic-2

    Rulers with this government

    meritocratic_government · game/common/governments/00_government_types.txt

  • Ritsuryō-2

    Rulers with this government

    japan_administrative_government · game/common/governments/01_japan_government_types.txt

Source: game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/governments/01_japan_government_types.txt, game/common/governments/02_theocratic_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/laws/02_admininistrative_laws.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.