CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Max Title Men-at-Arms Regiments in CK3

6 sources raise Max Title Men-at-Arms Regiments and 0 lower it in the game files of patch 1.20.0.3.

men_at_arms_title_cap

In Crusader Kings III, 6 sources raise Max Title Men-at-Arms Regiments and 0 sources lower it. Biggest raises: Grand Expansionist Command +4, Grand Expansionist Command +2, Imperial Command +2, Regional Command +1 and Regional Command +1. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +4Grand Expansionist CommandLaw · Army Command Structure · Rulers with this law
  2. +2Grand Expansionist CommandLaw · Army Command Structure · Rulers with this law
  3. +2Imperial CommandLaw · Army Command Structure · Rulers with this law

What raises Max Title Men-at-Arms Regiments (6)

Buildings (1)

  • Great Barracks+1

    Holder

    celestial-great-barracks · game/common/buildings/tgp_great_project_buildings.txt

Laws (5)

  • Grand Expansionist Command+4

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_3 · game/common/laws/02_admininistrative_laws.txt

  • Grand Expansionist Command+2

    Army Command Structure · Rulers with this law

    celestial_army_liege_law_3 · game/common/laws/02_admininistrative_laws.txt

  • Imperial Command+2

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_2 · game/common/laws/02_admininistrative_laws.txt

  • Regional Command+1

    Army Command Structure · Rulers with this law

    celestial_army_liege_law_1 · game/common/laws/02_admininistrative_laws.txt

  • Regional Command+1

    Army Command Structure · Rulers with this law

    celestial_army_vassal_law_1 · game/common/laws/02_admininistrative_laws.txt

Source: game/common/buildings/tgp_great_project_buildings.txt, game/common/laws/02_admininistrative_laws.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.