
Effect · every source
How to increase Hostile scheme success chance in CK3
8 sources raise Hostile scheme success chance and 0 lower it in the game files of patch 1.20.0.3.
owned_hostile_scheme_success_chance_addThe biggest boosts
- +25%A Job Done RightLifestyle perk
+25%Leisure PalacesBuilding · Holder
+25%Pleasure DomeBuilding · Holder
What raises Hostile scheme success chance (8)
Traits (3)


Erudite+10%
erudite· game/common/traits/00_traits.txt
decadent· game/common/traits/00_traits.txt
Lifestyle perks (1)
A Job Done Right+25%
a_job_done_right_perk· game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt
Cultural traditions (1)

Characters of this culture
tradition_medicinal_plants· game/common/culture/traditions/00_ritual_traditions.txt
Buildings (2)

Leisure Palaces+25%
Holder
Levels 1–3: +5% to +25% (3 levels give it)
leisure-palace· game/common/buildings/00_duchy_capital_buildings.txt
Dynasty legacies (1)
Long Reach+10%
Guile legacy · Members of the dynasty
guile_legacy_2· game/common/dynasty_perks/00_dynasty_perks.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.