CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Hostile scheme success chance in CK3

8 sources raise Hostile scheme success chance and 0 lower it in the game files of patch 1.20.0.3.

owned_hostile_scheme_success_chance_add

The biggest boosts

  1. +25%A Job Done RightLifestyle perk
  2. +25%Leisure PalacesBuilding · Holder
  3. +25%Pleasure DomeBuilding · Holder

What raises Hostile scheme success chance (8)

Traits (3)

Lifestyle perks (1)

  • A Job Done Right+25%

    a_job_done_right_perk · game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt

Cultural traditions (1)

  • Medicinal Herbalists+5%

    Characters of this culture

    tradition_medicinal_plants · game/common/culture/traditions/00_ritual_traditions.txt

Buildings (2)

  • Leisure Palaces+25%

    Holder

    Levels 1–3: +5% to +25% (3 levels give it)

    leisure-palace · game/common/buildings/00_duchy_capital_buildings.txt

  • Pleasure Dome+25%

    Holder

    pleasure-dome · game/common/buildings/00_special_buildings.txt

Dynasty legacies (1)

  • Long Reach+10%

    Guile legacy · Members of the dynasty

    guile_legacy_2 · game/common/dynasty_perks/00_dynasty_perks.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.