Ritual tradition
Medicinal Herbalists
tradition_medicinal_plantsMedicinal Herbalists is a ritual cultural tradition in Crusader Kings III: Hostile scheme success chance +5%. Adopting it costs 2,000 prestige before modifiers. It changes what Herbalist does. 7 cultures start with it, among them Mashriqi, Karen, Yao, Papuan and 3 more. Patch 1.20.0.3, from game/common/culture/traditions/00_ritual_traditions.txt.
This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew.
Effects
Characters of this culture
Other effects
- Characters gain the Herbalist Trait more often
- The Herbalist Trait has additional bonuses
Traits it changes
These traits give extra effects to characters of a culture with this tradition (see each trait's page).
Cultures that start with it
Source: game/common/culture/traditions/00_ritual_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.