Culture
Yao
set_culture yaoCulture ID yao. set_culture changes the culture of the character you play; change_culture <county id> yao changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
AgrarianRealm+25% Men-at-Arms Recruitment Cost, -2 Prowess
Medicinal HerbalistsRitual+5% Hostile scheme success chance
Added with a DLC
- Expert Artisans with Royal Court
- Malleable Subjects with The Fate Of Iberia
Egalitarian ethos
Intolerance and isolationism may be the way for others, but this culture recognizes that accepting difference is far better than annihilating it.
Characters of this culture
- Vassal Limit+10
- Different Culture Opinion+5
- Different Faith Opinion+5
- Tributary Opinion+15
- Tributary Taxes+10%
The culture
- Cultural Acceptance Gain+35%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Hmongic cultures
Source: game/common/culture/cultures/00_hmongic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.