
Culture
Buryat
set_culture buryatCulture ID buryat. set_culture changes the culture of the character you play; change_culture <county id> buryat changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Sacred HuntsRitual
Mystical AncestorsRitual+10 Dynasty Opinion
Medicinal HerbalistsRitual+5% Hostile scheme success chance
Added with a DLC
- Tribes of the North with Khans Of The Steppe
Spiritual ethos
While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Characters of this culture
- Control Growth+15%
- Monthly Piety+10%
- Character spiritual fulfillment gain+10%
- Rite Creation and Reformation Cost-5%
- Minority Vassal Opinion (Different Culture)-10
- Herd Capacity+5%
- Consult the Skies Decision has additional effects
- Characters of this Culture have increased Stargazer Aptitude
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Mongolic cultures
Kerait, Khitan, Mongol, Naiman, Oirat, Öngüd, Shiwei, Tuyuhun
Source: game/common/culture/cultures/00_mongolic.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.