Culture
Naiman
set_culture naimanCulture ID naiman. set_culture changes the culture of the character you play; change_culture <county id> naiman changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
CharismaticSocial+15% Monthly Court Grandeur Change, +10% Personal scheme success chance, +10% Enemy hostile scheme success chance, +10% Travel Safety
PastorialistsRealm+1 Prowess
Mountain HomesRealm+20% Development Growth in Mountains, +35% Development Growth in Desert Mountains
Stalwart DefendersWarfare+5 Defender Advantage, +5 Controlled Territory Defender Advantage, +15% Nomadic Horde Toughness
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
Provinces of this culture
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Mongolic cultures
Buryat, Kerait, Khitan, Mongol, Oirat, Öngüd, Shiwei, Tuyuhun
Source: game/common/culture/cultures/00_mongolic.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.