
Culture
Kerait
set_culture keraitCulture ID kerait. set_culture changes the culture of the character you play; change_culture <county id> kerait changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Horse BreedersWarfare+2% Herd Conversion into Horde Riders, -15% Light Cavalry Maintenance, -25% Light Cavalry Recruitment Cost, -15% Heavy Cavalry Maintenance, …
Prolific HuntersSocial+15% Travel Speed
Warrior CultureSocial-25% Cultural head fascination, +10% Accolade Glory Gain, +15% Monthly Martial Lifestyle Experience, +1 Size of Men-at-Arms Regiments
Added with a DLC
- Wolves of the Deep Steppe with Khans Of The Steppe
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Mongolic cultures
Buryat, Khitan, Mongol, Naiman, Oirat, Öngüd, Shiwei, Tuyuhun
Source: game/common/culture/cultures/00_mongolic.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.