CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Monthly Income in CK3

6 sources raise Monthly Income and 5 lower it in the game files of patch 1.20.0.3.

monthly_income_mult

In Crusader Kings III, 6 sources raise Monthly Income and 5 sources lower it. Biggest raises: Wealth Focus +10%, Greedy +5%, Simonia +5%, Buru-Sula +5% and Bahrein +5%. It goes down with Herder -1000%, Improvident -15%, Generous -10% and 2 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +10%Wealth FocusFocus · Not Adventurer government
  2. +5%GreedyTrait
  3. +5%SimoniaTenet · Characters holding it as a personal tenet

What raises Monthly Income (6)

Traits (2)

  • Greedy+5%

    greedy · game/common/traits/00_traits.txt

  • Miracle Worker+2%

    Culture with Mendicant Mystics

    lifestyle_mystic · game/common/traits/00_traits.txt

Focuses (1)

  • Wealth Focus+10%

    Not Adventurer government

    stewardship_wealth_focus · game/common/focuses/00_lifestyle_focuses.txt

Tenets (1)

  • Simonia+5%

    Characters holding it as a personal tenet

    tenet_simony · game/common/religion/tenet_types/00_pam_tenets.txt

Holy sites (2)

  • Buru-Sula+5%

    Buru-Sula · Followers, while the faith holds it

    buru-sula · game/common/religion/faith_types/00_faith_types.txt

  • Bahrein+5%

    Qatif · Followers, while the faith holds it

    bahrein · game/common/religion/faith_types/00_faith_types.txt

What lowers Monthly Income (5)

Traits (3)

  • Improvident-15%

    improvident · game/common/traits/00_traits.txt

  • Generous-10%

    generous · game/common/traits/00_traits.txt

  • Profligate-10%

    profligate · game/common/traits/00_traits.txt

Cultural traditions (1)

  • Charitable-3%

    Characters of this culture

    tradition_charitable · game/common/culture/traditions/00_societal_traditions.txt

Governments (1)

  • Herder-1000%

    Rulers with this government

    herder_government · game/common/governments/00_government_types.txt

Source: game/common/culture/traditions/00_societal_traditions.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/governments/00_government_types.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.