
Effect · every source
How to reduce Light Cavalry Recruitment Cost in CK3
0 sources raise Light Cavalry Recruitment Cost and 3 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
light_cavalry_recruitment_cost_multIn Crusader Kings III, 0 sources raise Light Cavalry Recruitment Cost and 3 sources lower it. Biggest cuts: Horse Breeders -25%, Saharan Nomads -25% and Desert Agriculture -8%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest reductions
-25%Horse BreedersCultural tradition · Characters of this culture
-25%Saharan NomadsCultural tradition · Characters of this culture
-8%Desert AgricultureBuilding · Holder · culture with Dryland Dwellers or Irrigation Experts
What lowers Light Cavalry Recruitment Cost (3)
Cultural traditions (2)

Horse Breeders-25%
Characters of this culture
tradition_horse_breeder· game/common/culture/traditions/00_combat_traditions.txt
Saharan Nomads-25%
Characters of this culture
tradition_saharan_nomads· game/common/culture/traditions/00_regional_traditions.txt
Buildings (1)

Holder · culture with Dryland Dwellers or Irrigation Experts
Levels 1–8: -1% to -8% (8 levels give it)
plantations· game/common/buildings/00_standard_economy_buildings.txt
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.