CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Size of Men-at-Arms Regiments in CK3

11 sources raise Size of Men-at-Arms Regiments and 9 lower it in the game files of patch 1.20.0.3.

men_at_arms_limit

In Crusader Kings III, 11 sources raise Size of Men-at-Arms Regiments and 9 sources lower it. Biggest raises: Standing Armies +5, Men-at-Arms +4, Frugal Armorers +3, Household Soldiers +3 and Military Academies +3. It goes down with Monastic Order -100, Ecclesiastical -3, Only the Strong -2 and 2 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +5Standing ArmiesInnovation · Characters of this culture
  2. +4Men-at-ArmsInnovation · Characters of this culture
  3. +3Frugal ArmorersCultural tradition · Characters of this culture

What raises Size of Men-at-Arms Regiments (11)

Traits (3)

  • Hastiluder+2

    At 100 XP (Foot)

    tourney_participant · game/common/traits/00_traits.txt

  • Knight-Errant+2

    At 100 XP

    knight_errant · game/common/traits/00_traits.txt

  • Knight-Errant+1

    At 50 XP

    knight_errant · game/common/traits/00_traits.txt

Cultural traditions (2)

  • Frugal Armorers+3

    Characters of this culture

    tradition_frugal_armorsmiths · game/common/culture/traditions/00_combat_traditions.txt

  • Warrior Culture+1

    Characters of this culture

    tradition_warrior_culture · game/common/culture/traditions/00_societal_traditions.txt

Innovations (4)

  • Standing Armies+5

    Characters of this culture

    innovation_standing_armies · game/common/culture/innovations/00_late_medieval_innovations.txt

  • Men-at-Arms+4

    Characters of this culture

    innovation_men_at_arms · game/common/culture/innovations/00_high_medieval_innovations.txt

  • Household Soldiers+3

    Characters of this culture

    innovation_house_soldiers · game/common/culture/innovations/00_early_medieval_innovations.txt

  • Mustering Grounds+2

    Characters of this culture

    innovation_mustering_grounds · game/common/culture/innovations/00_tribal_innovations.txt

Buildings (1)

  • Military Academies+3

    Holder

    Levels 1–3: +1 to +3 (3 levels give it)

    military-academy · game/common/buildings/00_duchy_capital_buildings.txt

Dynasty legacies (1)

  • The Secret History+1

    Nomadic legacy · Members of the dynasty

    mpo_nomad_legacy_3 · game/common/dynasty_perks/07_mpo_dynasty_perks.txt

What lowers Size of Men-at-Arms Regiments (9)

Cultural traditions (1)

  • Only the Strong-2

    Characters of this culture

    tradition_only_the_strong · game/common/culture/traditions/00_combat_traditions.txt

Governments (8)

  • Monastic Order-100

    Rulers with this government

    monastic_holy_order_government · game/common/governments/00_government_types.txt

  • Ecclesiastical-3

    Rulers with this government

    ecclesiastical_government · game/common/governments/02_theocratic_government_types.txt

  • Administrative-2

    Rulers with this government

    administrative_government · game/common/governments/00_government_types.txt

  • Adventurer-2

    Rulers with this government

    landless_adventurer_government · game/common/governments/00_government_types.txt

  • Celestial-2

    Rulers with this government

    celestial_government · game/common/governments/00_government_types.txt

  • Meritocratic Khanate-2

    Rulers with this government

    steppe_admin_government · game/common/governments/00_government_types.txt

  • Meritocratic-2

    Rulers with this government

    meritocratic_government · game/common/governments/00_government_types.txt

  • Ritsuryō-2

    Rulers with this government

    japan_administrative_government · game/common/governments/01_japan_government_types.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/dynasty_perks/07_mpo_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/governments/01_japan_government_types.txt, game/common/governments/02_theocratic_government_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.