CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Stationed Archer Cavalry Damage in CK3

4 sources raise Stationed Archer Cavalry Damage and 0 lower it in the game files of patch 1.20.0.3.

stationed_archer_cavalry_damage_mult

In Crusader Kings III, 4 sources raise Stationed Archer Cavalry Damage and 0 sources lower it. Biggest raises: Horse Herds +50%, Hillside Grazing Lands +50%, Archery Grounds +40% and War Camps +30%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +50%Horse HerdsBuilding · Province
  2. +50%Hillside Grazing LandsBuilding · Province
  3. +40%Archery GroundsBuilding · Province

What raises Stationed Archer Cavalry Damage (4)

Buildings (4)

  • Horse Herds+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    horse-pastures · game/common/buildings/00_standard_military_buildings.txt

  • Hillside Grazing Lands+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    hillside-grazing · game/common/buildings/00_standard_military_buildings.txt

  • Archery Grounds+40%

    Province

    Levels 1–3: +20% to +40% (3 levels give it)

    archery-ranges · game/common/buildings/00_duchy_capital_buildings.txt

  • War Camps+30%

    Province

    Levels 1–2: +20% to +30% (2 levels give it)

    war-camps · game/common/buildings/00_tribal_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.