
Effect · every source
How to increase Stationed Archer Cavalry Damage in CK3
4 sources raise Stationed Archer Cavalry Damage and 0 lower it in the game files of patch 1.20.0.3.
stationed_archer_cavalry_damage_multIn Crusader Kings III, 4 sources raise Stationed Archer Cavalry Damage and 0 sources lower it. Biggest raises: Horse Herds +50%, Hillside Grazing Lands +50%, Archery Grounds +40% and War Camps +30%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+50%Horse HerdsBuilding · Province
+50%Hillside Grazing LandsBuilding · Province
+40%Archery GroundsBuilding · Province
What raises Stationed Archer Cavalry Damage (4)
Buildings (4)

Horse Herds+50%
Province
Levels 1–8: +15% to +50% (8 levels give it)
horse-pastures· game/common/buildings/00_standard_military_buildings.txt
Province
Levels 1–8: +15% to +50% (8 levels give it)
hillside-grazing· game/common/buildings/00_standard_military_buildings.txt
Archery Grounds+40%
Province
Levels 1–3: +20% to +40% (3 levels give it)
archery-ranges· game/common/buildings/00_duchy_capital_buildings.txt
War Camps+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
war-camps· game/common/buildings/00_tribal_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.