
Effect · every source
How to increase Stress Loss in CK3
67 sources raise Stress Loss and 6 lower it in the game files of patch 1.20.0.3.
stress_loss_multThe biggest boosts
+50%LazyTrait
+50%EccentricTrait
+35%Righteous RebirthTenet · Followers
What raises Stress Loss (67)
Traits (37)

Lazy+50%
lazy· game/common/traits/00_traits.txt
Eccentric+50%
eccentric· game/common/traits/00_traits.txt
Deviant+25%
deviant· game/common/traits/00_traits.txt
Family Hierarch+20%
family_first· game/common/traits/00_traits.txt
Drunkard+20%
drunkard· game/common/traits/00_traits.txt
Hashishiyah+20%
hashishiyah· game/common/traits/00_traits.txt
Rakish+20%
rakish· game/common/traits/00_traits.txt
Reclusive+20%
reclusive· game/common/traits/00_traits.txt
Irritable+20%
irritable· game/common/traits/00_traits.txt
Flagellant+20%
flagellant· game/common/traits/00_traits.txt
Profligate+20%
profligate· game/common/traits/00_traits.txt
Improvident+20%
improvident· game/common/traits/00_traits.txt
Contrite+20%
contrite· game/common/traits/00_traits.txt
Comfort Eater+20%
comfort_eater· game/common/traits/00_traits.txt
Inappetetic+20%
inappetetic· game/common/traits/00_traits.txt
Journaller+20%
journaller· game/common/traits/00_traits.txt
Confider+20%
confider· game/common/traits/00_traits.txt
Athletic+20%
athletic· game/common/traits/00_traits.txt
Burdened+20%
burdened· game/common/traits/00_traits.txt




Cannibal+15%
cannibal· game/common/traits/00_traits.txt

Gluttonous+10%
gluttonous· game/common/traits/00_traits.txt
Calm+10%
calm· game/common/traits/00_traits.txt
Content+10%
content· game/common/traits/00_traits.txt





Poet+10%
lifestyle_poet· game/common/traits/00_traits.txt
Gallivanter+10%
gallivanter· game/common/traits/00_traits.txt
Hunter+5%
lifestyle_hunter· game/common/traits/00_traits.txt
Tenets (8)


Followers
tenet_natural_primitivism· game/common/religion/tenet_types/00_tenet_types.txt


Followers
tenet_mortification_of_the_flesh· game/common/religion/tenet_types/00_pam_tenets.txt
Ancestor Worship+15%
Characters holding it as a personal tenet
tenet_ancestor_worship· game/common/religion/tenet_types/00_tenet_types.txt
Characters holding it as a personal tenet
tenet_communal_possessions· game/common/religion/tenet_types/00_tenet_types.txt
Holy sites (7)
Pokaini+10%
Semigallia · Followers, while the faith holds it
pokaini· game/common/religion/faith_types/00_faith_types.txtBodh Gaya+10%
Gaya · Followers, while the faith holds it
bodh_gaya· game/common/religion/faith_types/00_faith_types.txtShikharj+10%
Radha · Followers, while the faith holds it
shikharj· game/common/religion/faith_types/00_faith_types.txtMount Baekdu+10%
East Yālü · Followers, while the faith holds it
baekdu· game/common/religion/faith_types/00_faith_types.txtPokaini+5%
Semigallia · Holder of the county
pokaini· game/common/religion/faith_types/00_faith_types.txtBodh Gaya+5%
Gaya · Holder of the county
bodh_gaya· game/common/religion/faith_types/00_faith_types.txtShikharj+5%
Radha · Holder of the county
shikharj· game/common/religion/faith_types/00_faith_types.txt
Buildings (15)

Leisure Palaces+35%
Holder
Levels 1–3: +15% to +35% (3 levels give it)
leisure-palace· game/common/buildings/00_duchy_capital_buildings.txt







County holder
somapura-university· game/common/buildings/ccp3_special_buildings.txt





What lowers Stress Loss (6)
Traits (5)

Diligent-50%
diligent· game/common/traits/00_traits.txt
Faltering Heart-20%
faltering_heart· game/common/traits/00_traits.txt


Tenets (1)

Simonia-50%
Characters holding it as a personal tenet
tenet_simony· game/common/religion/tenet_types/00_pam_tenets.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.