CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Temple Holding Construction Time in CK3

0 sources raise Temple Holding Construction Time and 10 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.

church_holding_holding_build_speed

The biggest reductions

  1. -33%IconomachiaTenet · Followers
  2. -20%Mastermind PhilosopherTrait · Culture with Fervent Temple Builders
  3. -20%Erudite OracleTrait · Culture with Fervent Temple Builders

What lowers Temple Holding Construction Time (10)

Traits (7)

  • Mastermind Philosopher-20%

    Culture with Fervent Temple Builders

    education_learning_4 · game/common/traits/00_traits.txt

  • Erudite Oracle-20%

    Culture with Fervent Temple Builders

    education_learning_5 · game/common/traits/00_traits.txt

  • Diligent-20%

    Culture with Fervent Temple Builders

    diligent · game/common/traits/00_traits.txt

  • Astute Intellectual-15%

    Culture with Fervent Temple Builders

    education_learning_3 · game/common/traits/00_traits.txt

  • Insightful Thinker-10%

    Culture with Fervent Temple Builders

    education_learning_2 · game/common/traits/00_traits.txt

  • Erudite-10%

    Culture with Fervent Temple Builders

    erudite · game/common/traits/00_traits.txt

  • Conscientious Scribe-5%

    Culture with Fervent Temple Builders

    education_learning_1 · game/common/traits/00_traits.txt

Tenets (3)

  • Iconomachia-33%

    Followers

    tenet_aniconism · game/common/religion/tenet_types/00_tenet_types.txt

  • Transubstantiatio-20%

    Followers

    tenet_transubstantiation · game/common/religion/tenet_types/00_pam_tenets.txt

  • Preservation-15%

    Followers

    tenet_preservation · game/common/religion/tenet_types/00_tenet_types.txt

Source: game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.