
Effect · every source
How to increase Monthly Learning Lifestyle Experience in CK3
26 sources raise Monthly Learning Lifestyle Experience and 0 lower it in the game files of patch 1.20.0.3.
monthly_learning_lifestyle_xp_gain_multIn Crusader Kings III, 26 sources raise Monthly Learning Lifestyle Experience and 0 sources lower it. Biggest raises: Erudite Oracle +50%, Mastermind Philosopher +40%, Monasteries +40%, Astute Intellectual +30% and Golden Sovereign +25%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
+50%Erudite OracleTrait
+40%Mastermind PhilosopherTrait
+40%MonasteriesBuilding · Holder · culture with Monastic Communities
What raises Monthly Learning Lifestyle Experience (26)
Traits (11)

Erudite Oracle+50%
education_learning_5· game/common/traits/00_traits.txt
education_learning_4· game/common/traits/00_traits.txt
education_learning_3· game/common/traits/00_traits.txt
Golden Sovereign+25%
education_stewardship_5· game/common/traits/00_traits.txt
education_learning_2· game/common/traits/00_traits.txt
scholarly_court_2· game/common/traits/00_traits.txt
education_learning_1· game/common/traits/00_traits.txt
Possessed+10%
possessed_1· game/common/traits/00_traits.txt
Possessed+10%
possessed_genetic· game/common/traits/00_traits.txt
Monk+10%
devoted· game/common/traits/00_traits.txt
Cultural traditions (4)

Characters of this culture
tradition_philosopher_culture· game/common/culture/traditions/00_societal_traditions.txt
Characters of this culture
tradition_fp3_beacon_of_learning· game/common/culture/traditions/03_fp3_traditions.txt
Characters of this culture
tradition_scholar_officials· game/common/culture/traditions/tgp_traditions.txt
Water Rituals+10%
Characters of this culture
tradition_ce1_ritual_washing· game/common/culture/traditions/06_ce1_traditions.txt
Innovations (1)

Characters of this culture
fp3_innovation_mural_sextant· game/common/culture/innovations/00_fp3_innovations.txt
Tenets (3)

Followers
tenet_alexandrian_catechism· game/common/religion/tenet_types/00_tenet_types.txt
Kabbalah+10%
Characters holding it as a personal tenet
tenet_esotericism· game/common/religion/tenet_types/00_tenet_types.txt
Inner Journey+10%
Characters holding it as a personal tenet
tenet_inner_journey· game/common/religion/tenet_types/00_tenet_types.txt
Buildings (6)

Monasteries+40%
Holder · culture with Monastic Communities
Levels 1–8: +10% to +40% (8 levels give it)
monastic-schools· game/common/buildings/00_temple_buildings.txt




County holder
dengfeng-observatory· game/common/buildings/cp8_special_buildings.txt
Dynasty legacies (1)
Treasured Knowledge+10%
Erudition legacy · Members of the dynasty
erudition_legacy_3· game/common/dynasty_perks/00_dynasty_perks.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/culture/innovations/00_fp3_innovations.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/culture/traditions/06_ce1_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.