
Effect · every source
How to reduce Embarkation Cost in CK3
0 sources raise Embarkation Cost and 21 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
embarkation_cost_multThe biggest reductions
- -100%WanuaGovernment · Rulers with this government
-85%SeafarersCultural tradition · Characters of this culture
-85%Maritime Way of LifeCultural tradition · Characters of this culture
What lowers Embarkation Cost (21)
Cultural traditions (2)

Seafarers-85%
Characters of this culture
tradition_seafaring· game/common/culture/traditions/00_societal_traditions.txt
Characters of this culture
tradition_maritime_way_of_life· game/common/culture/traditions/tgp_traditions.txt
Innovations (2)

Longships-75%
Characters of this culture
innovation_longboats· game/common/culture/innovations/00_tribal_innovations.txt
Characters of this culture
innovation_african_canoes· game/common/culture/innovations/00_tribal_innovations.txt
Holy sites (2)
Rügen-25%
Rügen · Followers, while the faith holds it
rugen· game/common/religion/faith_types/00_faith_types.txt
Buildings (12)


Holder
swahili-port-zanzibar· game/common/buildings/00_special_buildings.txt






Holder
Levels 1–2: -10% to -20% (2 levels give it)
itsukushima-jinja· game/common/buildings/00_special_buildings.txt


Laws (2)
Swords-for-Hire-50%
Camp Purpose · Rulers with this law
camp_purpose_mercenaries· game/common/laws/00_realm_laws.txtFreebooters-50%
Camp Purpose · Rulers with this law
camp_purpose_brigands· game/common/laws/00_realm_laws.txt
Governments (1)
Wanua-100%
Rulers with this government
wanua_government· game/common/governments/00_government_types.txt
Source: game/common/buildings/00_special_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/religion/faith_types/00_faith_types.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.