CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Vassal Taxes in CK3

2 sources raise Vassal Taxes and 9 lower it in the game files of patch 1.20.0.3.

vassal_tax_mult

The biggest boosts

  1. +25%Golden SovereignTrait
  2. +5%Ghana PalaceBuilding · Holder

What raises Vassal Taxes (2)

Traits (1)

Buildings (1)

  • Ghana Palace+5%

    Holder

    ghana-palace · game/common/buildings/ccp3_special_buildings.txt

What lowers Vassal Taxes (9)

Laws (9)

  • Salary Budget Allocation 0%-30%

    Salary Budget Allocation · Rulers with this law

    budget_allocation_salary_0 · game/common/laws/02_admininistrative_laws.txt

  • Salary Budget Allocation 5%-25%

    Salary Budget Allocation · Rulers with this law

    budget_allocation_salary_5 · game/common/laws/02_admininistrative_laws.txt

  • Salary Budget Allocation 10%-20%

    Salary Budget Allocation · Rulers with this law

    budget_allocation_salary_10 · game/common/laws/02_admininistrative_laws.txt

  • Ministry Budget Allocation 0%-20%

    Ministry Budget Allocation · Rulers with this law

    budget_allocation_ministry_0 · game/common/laws/02_admininistrative_laws.txt

  • Salary Budget Allocation 15%-15%

    Salary Budget Allocation · Rulers with this law

    budget_allocation_salary_15 · game/common/laws/02_admininistrative_laws.txt

  • Ministry Budget Allocation 5%-15%

    Ministry Budget Allocation · Rulers with this law

    budget_allocation_ministry_5 · game/common/laws/02_admininistrative_laws.txt

  • Salary Budget Allocation 20%-10%

    Salary Budget Allocation · Rulers with this law

    budget_allocation_salary_20 · game/common/laws/02_admininistrative_laws.txt

  • Ministry Budget Allocation 10%-10%

    Ministry Budget Allocation · Rulers with this law

    budget_allocation_ministry_10 · game/common/laws/02_admininistrative_laws.txt

  • Ministry Budget Allocation 15%-5%

    Ministry Budget Allocation · Rulers with this law

    budget_allocation_ministry_15 · game/common/laws/02_admininistrative_laws.txt

Source: game/common/buildings/ccp3_special_buildings.txt, game/common/laws/02_admininistrative_laws.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.