CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Dread Loss in CK3

19 sources raise Dread Loss and 1 lowers it in the game files of patch 1.20.0.3 — for this one, lower is better.

dread_loss_mult

The biggest reductions

  1. -25%Intimidation FocusFocus · Not Adventurer government

What lowers Dread Loss (1)

Focuses (1)

  • Intimidation Focus-25%

    Not Adventurer government

    intrigue_intimidation_focus · game/common/focuses/00_lifestyle_focuses.txt

What raises Dread Loss (19)

Traits (19)

  • Ill+100%

    ill · game/common/traits/00_traits.txt

  • Pneumonia+100%

    pneumonic · game/common/traits/00_traits.txt

  • Great Pox+100%

    great_pox · game/common/traits/00_traits.txt

  • Leper+100%

    leper · game/common/traits/00_traits.txt

  • Wounded+100%

    wounded_1 · game/common/traits/00_traits.txt

  • Severely Injured+100%

    wounded_2 · game/common/traits/00_traits.txt

  • Brutally Mauled+100%

    wounded_3 · game/common/traits/00_traits.txt

  • Maimed+100%

    maimed · game/common/traits/00_traits.txt

  • Incapable+100%

    incapable · game/common/traits/00_traits.txt

  • Consumption+100%

    consumption · game/common/traits/00_traits.txt

  • Cancer+100%

    cancer · game/common/traits/00_traits.txt

  • Typhus+100%

    typhus · game/common/traits/00_traits.txt

  • Bubonic Plague+100%

    bubonic_plague · game/common/traits/00_traits.txt

  • Smallpox+100%

    smallpox · game/common/traits/00_traits.txt

  • Sickly+100%

    sickly · game/common/traits/00_traits.txt

  • Infirm+25%

    At 25 XP

    infirm · game/common/traits/00_traits.txt

  • Infirm+25%

    At 50 XP

    infirm · game/common/traits/00_traits.txt

  • Infirm+25%

    At 75 XP

    infirm · game/common/traits/00_traits.txt

  • Infirm+25%

    At 100 XP

    infirm · game/common/traits/00_traits.txt

Source: game/common/focuses/00_lifestyle_focuses.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.