CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase General Opinion in CK3

4 sources raise General Opinion and 30 lower it in the game files of patch 1.20.0.3.

general_opinion

The biggest boosts

  1. +10AlbinoTrait · Faith with Astrology
  2. +10HeraldingFocus · Adventurer government
  3. +10RighteousnessDynasty legacy · Glory legacy · Members of the dynasty

What raises General Opinion (4)

Traits (1)

  • Albino+10

    Faith with Astrology

    albino · game/common/traits/00_traits.txt

Focuses (1)

  • Heralding+10

    Adventurer government

    diplomacy_adventurer_focus · game/common/focuses/00_lifestyle_focuses.txt

Cultural traditions (1)

  • Charitable+5

    Characters of this culture

    tradition_charitable · game/common/culture/traditions/00_societal_traditions.txt

Dynasty legacies (1)

  • Righteousness+10

    Glory legacy · Members of the dynasty

    glory_legacy_5 · game/common/dynasty_perks/00_dynasty_perks.txt

What lowers General Opinion (30)

Traits (30)

  • Gallowsbait-20

    At 100 XP (Marauder)

    gallowsbait · game/common/traits/00_traits.txt

  • Sadistic-10

    sadistic · game/common/traits/00_traits.txt

  • Leper-10

    leper · game/common/traits/00_traits.txt

  • Albino-10

    albino · game/common/traits/00_traits.txt

  • Veteran Adventurer-10

    adventurer · game/common/traits/00_traits.txt

  • Folk Hero-10

    peasant_leader · game/common/traits/00_traits.txt

  • Gallowsbait-10

    At 100 XP (Bandit)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-10

    At 100 XP (Trickster)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-10

    At 100 XP (Thief)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-10

    At 100 XP (Poacher)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-10

    At 80 XP (Marauder)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-5

    At 80 XP (Bandit)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-5

    At 80 XP (Trickster)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-5

    At 80 XP (Thief)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-5

    At 80 XP (Poacher)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-4

    At 20 XP (Marauder)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-4

    At 40 XP (Marauder)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-4

    At 60 XP (Marauder)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 20 XP (Bandit)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 40 XP (Bandit)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 60 XP (Bandit)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 20 XP (Trickster)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 40 XP (Trickster)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 60 XP (Trickster)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 20 XP (Thief)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 40 XP (Thief)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 60 XP (Thief)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 20 XP (Poacher)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 40 XP (Poacher)

    gallowsbait · game/common/traits/00_traits.txt

  • Gallowsbait-2

    At 60 XP (Poacher)

    gallowsbait · game/common/traits/00_traits.txt

Source: game/common/culture/traditions/00_societal_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.