
Effect · every source
How to increase Influence in CK3
28 sources raise Influence and 6 lower it in the game files of patch 1.20.0.3.
monthly_influenceThe biggest boosts
+3/monthMurex FisheriesBuilding · Holder
+3/monthSpice PlantationsBuilding · Holder · government parameter government_has_influence
+3/monthWater ManagementBuilding · Holder · government parameter government_has_influence
What raises Influence (28)
Traits (16)


Augustus+1.5/month
augustus· game/common/traits/00_traits.txt
Diplomat+1/month
diplomat· game/common/traits/00_traits.txt



Born in the Purple+0.75/month
born_in_the_purple· game/common/traits/00_traits.txt
Heresiarch+0.75/month
heresiarch· game/common/traits/00_traits.txt


Former Emperor+0.25/month
former_emperor· game/common/traits/00_traits.txt


Gregarious+0.1/month
gregarious· game/common/traits/00_traits.txt
Beardless Eunuch+0.1/month
Culture with Court Eunuchs or Byzantine Traditions or Palace Politics
beardless_eunuch· game/common/traits/00_traits.txt
Tenets (1)

Household Gods+0.5/month
Followers
tenet_household_gods· game/common/religion/tenet_types/00_tenet_types.txt
Buildings (11)

Murex Fisheries+3/month
Holder
Levels 1–8: +0.1/month to +3/month (8 levels give it)
murex-farm· game/common/buildings/00_standard_economy_buildings.txt
Spice Plantations+3/month
Holder · government parameter government_has_influence
Levels 1–8: +0.1/month to +3/month (8 levels give it)
spice-plantation· game/common/buildings/00_standard_economy_buildings.txt
Water Management+3/month
Holder · government parameter government_has_influence
Levels 1–8: +0.1/month to +3/month (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Examination Hall+1.5/month
Holder
Levels 1–3: +0.5/month to +1.5/month (3 levels give it)
examination-hall· game/common/buildings/00_duchy_capital_buildings.txt
Dazaifu Office+0.5/month
Holder · government parameter government_is_administrative
dazaifu· game/common/buildings/00_special_buildings.txt





What lowers Influence (6)
Traits (6)
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.