Scripted effect · The Fate of Iberia files
remove_every_best_friend_synergy_bonus_modifier_effect
remove_every_best_friend_synergy_bonus_modifier_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 910 (122 lines). No parameters.
remove_every_best_friend_synergy_bonus_modifier_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 910 of its file. It takes no parameters: remove_every_best_friend_synergy_bonus_modifier_effect = yes. The game's script calls it in 4 places, among them Synergize Friendship (interaction), on_death (on action) and on_death_relation_best_friend (on action). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
- If has the Modifier: Enhanced Diplomacy: Loses “Enhanced Diplomacy”
- If has the Modifier: Enhanced Martial: Loses “Enhanced Martial”
- If has the Modifier: Enhanced Stewardship: Loses “Enhanced Stewardship”
- If has the Modifier: Enhanced Intrigue: Loses “Enhanced Intrigue”
- If has the Modifier: Enhanced Learning: Loses “Enhanced Learning”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
remove_every_best_friend_synergy_bonus_modifier_effect = {
if = {
limit = { has_character_modifier = fp2_single_synergy_diplomacy_modifier }
remove_character_modifier = fp2_single_synergy_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_single_synergy_martial_modifier }
remove_character_modifier = fp2_single_synergy_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_single_synergy_stewardship_modifier }
remove_character_modifier = fp2_single_synergy_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_single_synergy_intrigue_modifier }
remove_character_modifier = fp2_single_synergy_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_single_synergy_learning_modifier }
remove_character_modifier = fp2_single_synergy_learning_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier }
remove_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_diplomacy_martial_modifier }
remove_character_modifier = fp2_double_synergy_diplomacy_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier }
remove_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier }
remove_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_diplomacy_learning_modifier }
remove_character_modifier = fp2_double_synergy_diplomacy_learning_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_martial_diplomacy_modifier }
remove_character_modifier = fp2_double_synergy_martial_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_martial_martial_modifier }
remove_character_modifier = fp2_double_synergy_martial_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_martial_stewardship_modifier }
remove_character_modifier = fp2_double_synergy_martial_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_martial_intrigue_modifier }
remove_character_modifier = fp2_double_synergy_martial_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_martial_learning_modifier }
remove_character_modifier = fp2_double_synergy_martial_learning_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier }
remove_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_stewardship_martial_modifier }
remove_character_modifier = fp2_double_synergy_stewardship_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier }
remove_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_stewardship_intrigue_modifier }
remove_character_modifier = fp2_double_synergy_stewardship_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_stewardship_learning_modifier }
remove_character_modifier = fp2_double_synergy_stewardship_learning_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_intrigue_diplomacy_modifier }
remove_character_modifier = fp2_double_synergy_intrigue_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_intrigue_martial_modifier }
remove_character_modifier = fp2_double_synergy_intrigue_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_intrigue_stewardship_modifier }
remove_character_modifier = fp2_double_synergy_intrigue_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_intrigue_intrigue_modifier }
remove_character_modifier = fp2_double_synergy_intrigue_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_intrigue_learning_modifier }
remove_character_modifier = fp2_double_synergy_intrigue_learning_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_learning_diplomacy_modifier }
remove_character_modifier = fp2_double_synergy_learning_diplomacy_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_learning_martial_modifier }
remove_character_modifier = fp2_double_synergy_learning_martial_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_learning_stewardship_modifier }
remove_character_modifier = fp2_double_synergy_learning_stewardship_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_learning_intrigue_modifier }
remove_character_modifier = fp2_double_synergy_learning_intrigue_modifier
}
if = {
limit = { has_character_modifier = fp2_double_synergy_learning_learning_modifier }
remove_character_modifier = fp2_double_synergy_learning_learning_modifierAs written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The first 120 of its 122 lines; the rest is in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt from line 910.
Where it is used
Every place in common/, events/ and history/ that calls remove_every_best_friend_synergy_bonus_modifier_effect.
Character interactions (1)
On actions (the game's own hooks) (3)
- on_death
- on_death_relation_best_friend
- on_remove_relation_best_friend
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.