CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Terrain types: Crusader Kings III artwork

Crusader Kings III 1.20.1.2

Terrain types

Every terrain of the map as the game files set it: how fast armies cross it, how wide battles are, what defenders gain, how it changes supply and a county's development — and how many baronies and county capitals have it.

Crusader Kings III 1.20.1.2 has 15 land terrain types and 2 sea ones; the commonest county capital terrain is Plains (702 counties); defenders get the most advantage in Mountains and Desert Mountains (+12); armies move slowest (50%) in Mountains, Desert Mountains and Jungle. Patch 1.20.1.2, from game/common/terrain_types and common/province_terrain.

This section as JSON: /raw/terrain.json

Land terrains (15)

Side by side

TerrainMovementCombat widthDefender advantageSupply limitDevelopment growthProvisionsTravel dangerFertilityBaroniesCounty capitals
Plains100%100%———5010302,059702
Farmlands100%100%—+50%+20%25—40243103
Hills80%80%+5-10%-10%5045202,182636
Mountains50%50%+12-50%-25%15065151,372400
Desert70%100%—-30%-50%1505020788201
Desert Mountains50%50%+12-60%-50%150652030471
Oasis100%100%—+10%+10%2510305342
Jungle50%70%+6-25%-40%1006510620171
Forest80%90%+3-10%—504515944257
Taiga80%80%+4-20%-5%1005515623199
Wetlands70%60%+5-25%-25%80652032088
Steppe100%100%——-50%805030372132
Floodplains100%75%—+35%+20%25353020573
Drylands100%100%——-5%8035251,107360
Terraced Hills80%80%+5+10%+10%5045—10541
Sea100%100%———10020———
Coastal Sea100%100%———8020———

A land province not listed in common/province_terrain is Plains (default_land). A county's capital is its first barony. Which regiments fight best on each: best men-at-arms by terrain; counties by holdings and development: best counties.

Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.

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