
Terrain
Oasis
Oasis in Crusader Kings III 1.20.1.2: armies move at full speed and fight at full combat width; supply limit +10% and development growth +10% where it is a county's capital; 53 baronies and 42 county capitals have this terrain. Patch 1.20.1.2, from game/common/terrain_types/00_terrains.txt and common/province_terrain.
This section as JSON: /raw/terrain.json
Every province of this terrain
province_modifier
- Supply Limit+10%
- Danger+10
- County Fertility Growth+0.35
When it is a county's capital
county_capital_modifier: the county's first barony
Where it is (42 county capitals)
Every county by holdings and development: best counties (3,476 counties).
Men-at-arms with a bonus here (6)
MulathamūnLight Cavalry+10 damage
Nile ArchersArchers+15 damage, +5 pursuit, +5 screen
Sahel HorsemenLight Cavalry+10 damage
TarkhansHeavy Cavalry+30 damage
Camel RidersCamel Cavalry+15 damage
Retinue Camel RidersCamel Cavalry+30 damage
Ranked by strength per gold on this terrain: best men-at-arms by terrain.
Bonuses for oasis and where to get them
Desert Warrior +2 · Desert Warrior +2 · Desert Warrior +2 · Desert Warrior +2
Building Construction Cost in Oasis (1)
Saharan Nomads -15%
County Fertility Growth in Oasis Terrain (1)
Saharan Nomads +20%
Development Growth in Oasis (1)
Saharan Nomads +10%
Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.





