
Terrain
Steppe
Steppe in Crusader Kings III 1.20.1.2: armies move at full speed and fight at full combat width; development growth -50% where it is a county's capital; 372 baronies and 132 county capitals have this terrain. Patch 1.20.1.2, from game/common/terrain_types/00_terrains.txt and common/province_terrain.
This section as JSON: /raw/terrain.json
Every province of this terrain
province_modifier
- Danger+50
- County Fertility Growth+0.35
When it is a county's capital
county_capital_modifier: the county's first barony
Where it is (132 county capitals)
Most baronies
Most developed in 1066
Every county by holdings and development: best counties (3,476 counties).
Men-at-arms with a bonus here (11)
Horse ArchersArcher Cavalry+45 damage
ShenbigongArchers-8 toughness
Retinue Horse ArchersArcher Cavalry+45 damage
Horde RidersNomadic Horde+8 damage, +10 pursuit
KheshigArcher Cavalry+90 damage, +20 screen
Steppe RaidersLight Cavalry+15 damage
Heavy Horse ArchersArcher Cavalry+80 damage
Nomad LancersHeavy Cavalry+50 damage
MangudaiArcher Cavalry+45 damage
Cataphract ArchersHeavy Cavalry+40 damage
Mounted SamuraiArcher Cavalry+20 damage
Ranked by strength per gold on this terrain: best men-at-arms by terrain.
Bonuses for steppe and where to get them
Open Terrain Expert +2 · Open Terrain Expert +2 · Open Terrain Expert +2 · Open Terrain Expert +2
County Fertility Growth in Steppe Terrain (1)
Pastorialists +5%
Development Growth in Steppe (1)
Panticapaeum +15%
Meritocratic Khanate Vassal Tax Base Contribution (3)
Divine Mandate +0.1 · Limited Civil Service +0.05 · Centralized Ministries +0.05
Steppe Danger (1)
Nomadic -50
Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.





