
Heavy Cavalry men-at-arms
Cataphract Archers
- Damage
- 90
- Toughness
- 52
- Pursuit
- 20
- Screen
- 10
cataphract_archersCataphract Archers are heavy cavalry men-at-arms in Crusader Kings III: damage 90, toughness 52, pursuit 20, screen 10, 50 soldiers per sub-regiment. A sub-regiment costs 260 gold to buy, 2.73 gold a month raised and 0.91 at rest. They counter Archer Cavalry, Archers and Handgunner. They are unlocked by Iron Cavalry (tradition). Patch 1.20.0.3, from game/common/men_at_arms_types/09_mpo_maa_types.txt.
Quick answers (4)
- What are the stats of Cataphract Archers in CK3?
- Damage 90, toughness 52, pursuit 20, screen 10, 50 soldiers per sub-regiment (patch 1.20.0.3).
- What do Cataphract Archers counter?
- Archer Cavalry, Archers and Handgunner.
- What counters Cataphract Archers?
- Heavy Cavalry is countered by Archer Cavalry, Archers, Heavy Cavalry, Heavy Infantry, Peasant Militia, Spearmen and Skirmishers (patch 1.20.0.3).
- How do you get Cataphract Archers?
- They are unlocked by Iron Cavalry (tradition).
Arrows and blades ping harmlessly off the lamellar coats of these horsemen and their steeds. Meanwhile, their bows deal death and misery.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Cataphract Archers counters
Archer Cavalry×1
Archers×1
Handgunner×0.5
Countered by (Heavy Cavalry)
Landsknechts×2
Retinue Crossbowmen×2
Retinue Pikemen×2
Shenbigong×1.25
Crossbowmen×1
Gakgung Archers×1
Goedendag Militia×1
Handpicked Faithful×1
Longbowmen×1
Looters×1
Picchieri×1
Pikemen×1
Samurai×1
Schiltron×1- and 9 more regiments
Terrain and winter
| In Steppe | +40 damage |
| In Drylands | +40 damage |
| In Plains | +40 damage |
| In Hills | -20 damage |
| In Desert Mountains | -50 damage |
| In Mountains | -75 damage |
| In Wetlands | -75 damage, -10 toughness, -10 pursuit |
| In Normal Winter | -10 damage, -5 toughness |
| In Harsh Winter | -20 damage, -10 toughness |
How to get it
- Tradition: Iron Cavalry
Government condition in the trigger: not government_is_nomadic
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_cataphract_archers
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}
OR = {
NOT = {
government_has_flag = government_is_nomadic
}
has_realm_law_flag = unlock_maa_nomad_lancers
}Upgrades
Bonuses in the files that raise this regiment or every Heavy Cavalry regiment.
innovation · Plate Armor
- Toughness+20
innovation · Lacquered Armor
- Toughness+8
innovation · Lacquered Armor
tradition · Frugal Armorers
tradition · Stand and Fight
tradition · Horse Breeders
tradition · Longbow Competitions
tradition · Defensive Tactics
tradition · Eastern Roman Legacy
tradition · Pragmatic Creed
tradition · Indomitable Azatani
tradition · Audacious Cadets
tradition · Imperial Tagmata
tradition · Iron Cavalry
building · Stables (top level: Stud Farms)
Source: game/common/men_at_arms_types/09_mpo_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.