CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Crossbowmen, the game's illustration

Archers men-at-arms

Crossbowmen

Damage
42
Toughness
18
Pursuit
0
Screen
0
crossbowmen

Though slow to reload, crossbows are easy to use and fire bolts which can pierce through most armor at a good range.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Put Crossbowmen in the counters calculator →

Terrain and winter

In Hills+10 damage
In Plains-8 toughness
In Drylands-8 toughness
In Desert-8 toughness

How to get it

Government condition in the trigger: not government_is_in_steppe

The game's recruit condition (can_recruit)
culture = {
	has_innovation = innovation_advanced_bowmaking
}
NOT = {
	government_has_flag = government_is_in_steppe
}

Upgrades

Bonuses in the files that raise this regiment or every Archers regiment.

innovation · Composite Crossbows

  • Damage+5
  • Screen+5
  • Siege Progress+0.1

tradition · Adaptive Skirmishers

  • Archer Damage+15%
  • Archer Toughness+15%
  • Archer Maintenance-5%

tradition · Formation Fighting Experts

  • Archer Damage+10%
  • Archer Toughness+15%

tradition · Longbow Competitions

  • Max Size of Archer Regiments+4

tradition · Land of the Bow

  • Archer Damage+20%

tradition · Bush Hunting

  • Archer Damage+20%

tradition · Fortress Mastery

  • Archer Recruitment Cost-10%
  • Max Size of Archer Regiments+1

building · Archery Grounds (top level: Marksman's Ranges)

  • Stationed Archers Damage+60%
  • Stationed Archers Toughness+15%

building · Nomadic Settlement (top level: Nomadic Settlement)

  • Stationed Archers Damage+40%
  • Stationed Archers Toughness+40%

building · Hunting Grounds (top level: Gamekeeper's Lodges)

  • Archer Maintenance-4%
  • Archer Recruitment Cost-4%
  • Stationed Archers Damage+28%
  • Stationed Archers Toughness+28%

building · Forestry (top level: Sawmills)

  • Stationed Archers Damage+28%

building · Forest Forts (top level: Forest Fortresses)

  • Stationed Archers Damage+28%

building · Workshops (top level: Powderhouses)

  • Stationed Archers Damage+70%
  • Archer Maintenance-7.2%

building · Militia Camps (top level: Levying Squares)

  • Stationed Archers Damage+90%
  • Stationed Archers Toughness+40%

building · Outposts (top level: Fortified Outposts)

  • Stationed Archers Damage+28%
  • Stationed Archers Toughness+50%
  • Archer Maintenance-8%
  • Archer Recruitment Cost-8%

building · Palisades (top level: Walls & Ditches)

  • Stationed Archers Damage+30%
  • Stationed Archers Toughness+20%

building · Idjang Forts (top level: Citadel Idjang)

  • Stationed Archers Toughness+30%

building · Wantilan (top level: Great Wantilan)

  • Stationed Archers Damage+30%
  • Stationed Archers Toughness+30%

building · Kora-Kora Yards (top level: Great War-Canoe Arsenal)

  • Stationed Archers Damage+18%
  • Stationed Archers Toughness+18%

Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.