
Light Cavalry men-at-arms
Retinue Outriders
- Damage
- 30
- Toughness
- 20
- Pursuit
- 40
- Screen
- 40
accolade_maa_outridersRetinue Men-at-Arms Atop swift steeds, these elite horsemen can outrun any foe and strike always where least expected and least welcome.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Retinue Outriders counters
Countered by (Light Cavalry)
Landsknechts×2
Retinue Camel Riders×2
Retinue Pikemen×2
Abudrar×1
Bondí×1
Camel Riders×1
Conrois×1
Heavy Horse Archers×1
Khandayat×1
Kheshig×1
Looters×1
Picchieri×1
Pikemen×1
Pikemen Militia×1- and 6 more regiments
Terrain and winter
| In Plains | +30 damage |
| In Drylands | +30 damage |
| In Hills | -3 damage |
| In Mountains | -5 damage, -10 pursuit |
| In Desert Mountains | -8 damage, -10 pursuit |
| In Wetlands | -8 damage, -5 toughness, -15 pursuit, -15 screen |
| In Harsh Winter | -5 damage, -2 toughness |
How to get it
- A knight's accolade with the Outrider attribute at level 2 or higher
The game's recruit condition (can_recruit)
any_accolade = {
accolade_attribute_level = {
type = outrider_attribute
level >= 2
}
}
NOT = {
exists = scope:title
}Upgrades
Bonuses in the files that raise this regiment or every Light Cavalry regiment.
tradition · Hit-and-Run Tacticians
tradition · Horse Breeders
tradition · Konni Raids
tradition · Horse Lords
tradition · Saharan Nomads
tradition · Pragmatic Creed
tradition · Indomitable Azatani
tradition · Iron Cavalry
building · Watchtowers (top level: Domed Towers)
building · Camelry (top level: Advanced Breeders)
Source: game/common/men_at_arms_types/01_accolade_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.