
Light Cavalry men-at-arms
Ayrudzi
- Damage
- 50
- Toughness
- 30
- Pursuit
- 20
- Screen
- 30
ayrudziFast-riding and clever in their use of harsh terrain, yet clad in solid armor, these fierce nobles can serve as both harassing cavalry and a formidable vanguard.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Ayrudzi counters
Archers×1
Archer Cavalry×0.5
Handgunner×1
Countered by (Light Cavalry)
Landsknechts×2
Retinue Camel Riders×2
Retinue Pikemen×2
Abudrar×1
Bondí×1
Camel Riders×1
Conrois×1
Heavy Horse Archers×1
Khandayat×1
Kheshig×1
Looters×1
Picchieri×1
Pikemen×1
Pikemen Militia×1- and 6 more regiments
Terrain and winter
| In Hills | +30 damage, +20 toughness |
| In Mountains | +20 damage, +10 toughness |
| In Drylands | +10 damage |
| In Plains | +10 damage |
| In Wetlands | -30 damage, -20 toughness, -20 pursuit, -25 screen |
| In Jungle | -30 damage, -20 toughness, -20 pursuit, -25 screen |
| In Harsh Winter | -5 damage |
How to get it
- Tradition: Indomitable Azatani
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_ayrudzi
}Upgrades
Bonuses in the files that raise this regiment or every Light Cavalry regiment.
tradition · Hit-and-Run Tacticians
- Light Cavalry Damage+20%
- Light Cavalry Screen+25%
tradition · Horse Breeders
- Light Cavalry Maintenance-15%
- Light Cavalry Recruitment Cost-25%
tradition · Konni Raids
- Light Cavalry Damage+20%
- Light Cavalry Screen+20%
tradition · Horse Lords
- Light Cavalry Damage+10%
- Light Cavalry Screen+10%
tradition · Saharan Nomads
- Light Cavalry Maintenance-25%
- Light Cavalry Recruitment Cost-25%
tradition · Pragmatic Creed
- Light Cavalry Maintenance+15%
tradition · Indomitable Azatani
- Light Cavalry Maintenance-15%
- Light Cavalry Damage+20%
tradition · Iron Cavalry
- Light Cavalry Toughness+10%
building · Jousting Grounds (top level: Royal Tournament Arenas)
- Stationed Light Cavalry Damage+40%
- Stationed Light Cavalry Toughness+40%
- Stationed Light Cavalry Screen+40%
- Stationed Light Cavalry Pursuit+40%
building · Cattle Pastures (top level: Cattle Ranches)
- Light Cavalry Maintenance-8%
building · Desert Agriculture (top level: Large Plantations)
- Stationed Light Cavalry Toughness+2%
- Light Cavalry Maintenance-8%
- Light Cavalry Recruitment Cost-8%
building · Watchtowers (top level: Domed Towers)
- Stationed Light Cavalry Damage+28%
- Stationed Light Cavalry Toughness+28%
building · Horse Herds (top level: Rules of Equine Warfare)
- Stationed Light Cavalry Toughness+50%
- Stationed Light Cavalry Damage+50%
building · Hillside Grazing Lands (top level: Large Horse Ranches)
- Stationed Light Cavalry Toughness+25%
- Stationed Light Cavalry Damage+50%
building · Camelry (top level: Advanced Breeders)
- Stationed Light Cavalry Damage+50%
- Stationed Light Cavalry Pursuit+28%
- Stationed Light Cavalry Toughness+23%
- Stationed Light Cavalry Screen+23%
building · Stables (top level: Stud Farms)
- Stationed Light Cavalry Toughness+70%
- Stationed Light Cavalry Damage+90%
- Stationed Light Cavalry Screen+30%
- Stationed Light Cavalry Pursuit+50%
Source: game/common/men_at_arms_types/07_ep3_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.