
Light Cavalry men-at-arms
Tawashi
- Damage
- 25
- Toughness
- 15
- Pursuit
- 30
- Screen
- 30
tawashiThis flexible cavalry force combines sword, spear and bow to defend their mountainous homelands from outsiders.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Tawashi counters
Countered by (Light Cavalry)
Landsknechts×2
Retinue Camel Riders×2
Retinue Pikemen×2
Abudrar×1
Bondí×1
Camel Riders×1
Conrois×1
Heavy Horse Archers×1
Khandayat×1
Kheshig×1
Looters×1
Picchieri×1
Pikemen×1
Pikemen Militia×1- and 6 more regiments
Terrain and winter
| In Plains | +10 damage |
| In Drylands | +10 damage |
| In Hills | +10 damage |
| In Mountains | +10 damage, +10 pursuit |
| In Desert Mountains | +10 damage, +10 pursuit |
| In Wetlands | -15 damage, -10 toughness, -30 pursuit, -30 screen |
| In Harsh Winter | -5 damage, -3 toughness |
How to get it
- Tradition: Fierce Independence
Government condition in the trigger: landless_adventurer_government
The game's recruit condition (can_recruit)
OR = {
AND = {
has_government = landless_adventurer_government
has_perk = planned_cultivation_perk
location.culture ?= {
has_cultural_parameter = unlock_maa_tawashi
}
}
culture = {
has_cultural_parameter = unlock_maa_tawashi
}
}Upgrades
Bonuses in the files that raise this regiment or every Light Cavalry regiment.
tradition · Hit-and-Run Tacticians
- Light Cavalry Damage+20%
- Light Cavalry Screen+25%
tradition · Horse Breeders
- Light Cavalry Maintenance-15%
- Light Cavalry Recruitment Cost-25%
tradition · Konni Raids
- Light Cavalry Damage+20%
- Light Cavalry Screen+20%
tradition · Horse Lords
- Light Cavalry Damage+10%
- Light Cavalry Screen+10%
tradition · Saharan Nomads
- Light Cavalry Maintenance-25%
- Light Cavalry Recruitment Cost-25%
tradition · Pragmatic Creed
- Light Cavalry Maintenance+15%
tradition · Indomitable Azatani
- Light Cavalry Maintenance-15%
- Light Cavalry Damage+20%
tradition · Iron Cavalry
- Light Cavalry Toughness+10%
building · Jousting Grounds (top level: Royal Tournament Arenas)
- Stationed Light Cavalry Damage+40%
- Stationed Light Cavalry Toughness+40%
- Stationed Light Cavalry Screen+40%
- Stationed Light Cavalry Pursuit+40%
building · Cattle Pastures (top level: Cattle Ranches)
- Light Cavalry Maintenance-8%
building · Desert Agriculture (top level: Large Plantations)
- Stationed Light Cavalry Toughness+2%
- Light Cavalry Maintenance-8%
- Light Cavalry Recruitment Cost-8%
building · Watchtowers (top level: Domed Towers)
- Stationed Light Cavalry Damage+28%
- Stationed Light Cavalry Toughness+28%
building · Horse Herds (top level: Rules of Equine Warfare)
- Stationed Light Cavalry Toughness+50%
- Stationed Light Cavalry Damage+50%
building · Hillside Grazing Lands (top level: Large Horse Ranches)
- Stationed Light Cavalry Toughness+25%
- Stationed Light Cavalry Damage+50%
building · Camelry (top level: Advanced Breeders)
- Stationed Light Cavalry Damage+50%
- Stationed Light Cavalry Pursuit+28%
- Stationed Light Cavalry Toughness+23%
- Stationed Light Cavalry Screen+23%
building · Stables (top level: Stud Farms)
- Stationed Light Cavalry Toughness+70%
- Stationed Light Cavalry Damage+90%
- Stationed Light Cavalry Screen+30%
- Stationed Light Cavalry Pursuit+50%
Source: game/common/men_at_arms_types/00_fp3_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.