
Light Cavalry men-at-arms
Marauders
- Damage
- 30
- Toughness
- 15
- Pursuit
- 40
- Screen
- 30
maa_maraudersScum of the earth, these men have forsaken lawfulness for a life of crime.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Marauders counters
Countered by (Light Cavalry)
Landsknechts×2
Retinue Camel Riders×2
Retinue Pikemen×2
Abudrar×1
Bondí×1
Camel Riders×1
Conrois×1
Heavy Horse Archers×1
Khandayat×1
Kheshig×1
Looters×1
Picchieri×1
Pikemen×1
Pikemen Militia×1- and 6 more regiments
Terrain and winter
| In Plains | +15 damage |
| In Drylands | +15 damage |
| In Farmlands | +25 damage |
How to get it
- Only from events or scripts (special_recruit_only)
Upgrades
Bonuses in the files that raise this regiment or every Light Cavalry regiment.
tradition · Hit-and-Run Tacticians
tradition · Horse Breeders
tradition · Konni Raids
tradition · Horse Lords
tradition · Saharan Nomads
tradition · Pragmatic Creed
tradition · Indomitable Azatani
tradition · Iron Cavalry
building · Watchtowers (top level: Domed Towers)
building · Camelry (top level: Advanced Breeders)
Source: game/common/men_at_arms_types/07_ep3_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.