
Light Cavalry men-at-arms
Mulathamūn
- Damage
- 22
- Toughness
- 15
- Pursuit
- 30
- Screen
- 40
mulaththamunThese riders have honed their skills during a lifetime in close connection with the desert and cover their faces with the Litham veil, protecting them from the sand and from recognition by the enemy.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Mulathamūn counters
Countered by (Light Cavalry)
Landsknechts×2
Retinue Camel Riders×2
Retinue Pikemen×2
Abudrar×1
Bondí×1
Camel Riders×1
Conrois×1
Heavy Horse Archers×1
Khandayat×1
Kheshig×1
Looters×1
Picchieri×1
Pikemen×1
Pikemen Militia×1- and 6 more regiments
Terrain and winter
| In Drylands | +10 damage, +5 toughness, +5 pursuit, +10 screen |
| In Desert | +10 damage, +5 toughness, +10 pursuit, +20 screen |
| In Plains | +10 damage, +3 toughness, +5 pursuit, +5 screen |
| In Oasis | +10 damage |
| In Mountains | -8 damage, -10 pursuit |
| In Desert Mountains | -12 damage, -20 pursuit |
| In Wetlands | -15 damage, -10 toughness, -20 pursuit, -20 screen |
| In Harsh Winter | -5 damage, -2 toughness |
How to get it
- Tradition: Desert Ribats
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_mulaththamun
}Upgrades
Bonuses in the files that raise this regiment or every Light Cavalry regiment.
tradition · Hit-and-Run Tacticians
- Light Cavalry Damage+20%
- Light Cavalry Screen+25%
tradition · Horse Breeders
- Light Cavalry Maintenance-15%
- Light Cavalry Recruitment Cost-25%
tradition · Konni Raids
- Light Cavalry Damage+20%
- Light Cavalry Screen+20%
tradition · Horse Lords
- Light Cavalry Damage+10%
- Light Cavalry Screen+10%
tradition · Saharan Nomads
- Light Cavalry Maintenance-25%
- Light Cavalry Recruitment Cost-25%
tradition · Pragmatic Creed
- Light Cavalry Maintenance+15%
tradition · Indomitable Azatani
- Light Cavalry Maintenance-15%
- Light Cavalry Damage+20%
tradition · Iron Cavalry
- Light Cavalry Toughness+10%
building · Jousting Grounds (top level: Royal Tournament Arenas)
- Stationed Light Cavalry Damage+40%
- Stationed Light Cavalry Toughness+40%
- Stationed Light Cavalry Screen+40%
- Stationed Light Cavalry Pursuit+40%
building · Cattle Pastures (top level: Cattle Ranches)
- Light Cavalry Maintenance-8%
building · Desert Agriculture (top level: Large Plantations)
- Stationed Light Cavalry Toughness+2%
- Light Cavalry Maintenance-8%
- Light Cavalry Recruitment Cost-8%
building · Watchtowers (top level: Domed Towers)
- Stationed Light Cavalry Damage+28%
- Stationed Light Cavalry Toughness+28%
building · Horse Herds (top level: Rules of Equine Warfare)
- Stationed Light Cavalry Toughness+50%
- Stationed Light Cavalry Damage+50%
building · Hillside Grazing Lands (top level: Large Horse Ranches)
- Stationed Light Cavalry Toughness+25%
- Stationed Light Cavalry Damage+50%
building · Camelry (top level: Advanced Breeders)
- Stationed Light Cavalry Damage+50%
- Stationed Light Cavalry Pursuit+28%
- Stationed Light Cavalry Toughness+23%
- Stationed Light Cavalry Screen+23%
building · Stables (top level: Stud Farms)
- Stationed Light Cavalry Toughness+70%
- Stationed Light Cavalry Damage+90%
- Stationed Light Cavalry Screen+30%
- Stationed Light Cavalry Pursuit+50%
Source: game/common/men_at_arms_types/00_cultural_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.