Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database
Mulathamūn illustration

Light Cavalry men-at-arms

Mulathamūn

Damage
22
Toughness
15
Pursuit
30
Screen
40
mulaththamun

These riders have honed their skills during a lifetime in close connection with the desert and cover their faces with the Litham veil, protecting them from the sand and from recognition by the enemy.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Mulathamūn counters

Put Mulathamūn in the counters calculator →

Terrain and winter

In Drylands+10 damage, +5 toughness, +5 pursuit, +10 screen
In Desert+10 damage, +5 toughness, +10 pursuit, +20 screen
In Plains+10 damage, +3 toughness, +5 pursuit, +5 screen
In Oasis+10 damage
In Mountains-8 damage, -10 pursuit
In Desert Mountains-12 damage, -20 pursuit
In Wetlands-15 damage, -10 toughness, -20 pursuit, -20 screen
In Harsh Winter-5 damage, -2 toughness

How to get it

The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
	PARAMETER = unlock_maa_mulaththamun
}

Upgrades

Bonuses in the files that raise this regiment or every Light Cavalry regiment.

tradition · Hit-and-Run Tacticians

  • Light Cavalry Damage+20%
  • Light Cavalry Screen+25%

tradition · Horse Breeders

  • Light Cavalry Maintenance-15%
  • Light Cavalry Recruitment Cost-25%

tradition · Konni Raids

  • Light Cavalry Damage+20%
  • Light Cavalry Screen+20%

tradition · Horse Lords

  • Light Cavalry Damage+10%
  • Light Cavalry Screen+10%

tradition · Saharan Nomads

  • Light Cavalry Maintenance-25%
  • Light Cavalry Recruitment Cost-25%

tradition · Pragmatic Creed

  • Light Cavalry Maintenance+15%

tradition · Indomitable Azatani

  • Light Cavalry Maintenance-15%
  • Light Cavalry Damage+20%

tradition · Iron Cavalry

  • Light Cavalry Toughness+10%

building · Jousting Grounds (top level: Royal Tournament Arenas)

  • Stationed Light Cavalry Damage+40%
  • Stationed Light Cavalry Toughness+40%
  • Stationed Light Cavalry Screen+40%
  • Stationed Light Cavalry Pursuit+40%

building · Cattle Pastures (top level: Cattle Ranches)

  • Light Cavalry Maintenance-8%

building · Desert Agriculture (top level: Large Plantations)

  • Stationed Light Cavalry Toughness+2%
  • Light Cavalry Maintenance-8%
  • Light Cavalry Recruitment Cost-8%

building · Watchtowers (top level: Domed Towers)

  • Stationed Light Cavalry Damage+28%
  • Stationed Light Cavalry Toughness+28%

building · Horse Herds (top level: Rules of Equine Warfare)

  • Stationed Light Cavalry Toughness+50%
  • Stationed Light Cavalry Damage+50%

building · Hillside Grazing Lands (top level: Large Horse Ranches)

  • Stationed Light Cavalry Toughness+25%
  • Stationed Light Cavalry Damage+50%

building · Camelry (top level: Advanced Breeders)

  • Stationed Light Cavalry Damage+50%
  • Stationed Light Cavalry Pursuit+28%
  • Stationed Light Cavalry Toughness+23%
  • Stationed Light Cavalry Screen+23%

building · Stables (top level: Stud Farms)

  • Stationed Light Cavalry Toughness+70%
  • Stationed Light Cavalry Damage+90%
  • Stationed Light Cavalry Screen+30%
  • Stationed Light Cavalry Pursuit+50%

Source: game/common/men_at_arms_types/00_cultural_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.