
Archers men-at-arms
Gakgung Archers
- Damage
- 25
- Toughness
- 8
- Pursuit
- 0
- Screen
- 0
gakgung_archersEquipped with powerful reflex bows and thumb rings to strengthen their draw, these archers can fire arrows over an incredible range.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Gakgung Archers counters
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Hills | +10 damage, +6 toughness |
| In Terraced Hills | +10 damage, +6 toughness |
| In Mountains | +6 damage, +10 toughness |
| In Forest | +4 toughness, +4 screen |
| In Wetlands | -2 damage |
How to get it
- Tradition: Fortress Mastery
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_gakgung_archers
}Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
era · Early Medieval
- Damage+5
- Toughness+2
era · High Medieval
- Damage+6
- Toughness+2
era · Late Medieval
- Damage+8
- Toughness+2
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.