
Archers men-at-arms
Rocket Carts
- Damage
- 45
- Toughness
- 12
- Pursuit
- 0
- Screen
- 0
rocket_cartsA handful of men can hit the enemy with the force of a hundred archers with a single spark of flame, although it might be worth keeping an eye on the kind of men who would willing work with this sort of device.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Rocket Carts counters
Spearmen×0.5
Peasant Militia×1
Heavy Infantry×0.5
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Farmlands | +8 damage, +6 toughness |
| In Plains | +8 damage |
| In Hills | +8 damage |
| In Terraced Hills | +8 damage |
How to get it
- Innovation: Rocket Carts
Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.