
Archers men-at-arms
Bush Hunters
- Damage
- 30
- Toughness
- 12
- Pursuit
- 5
- Screen
- 0
bush_hunterThese West African archers turn the difficult terrain of the bush to their advantage.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Bush Hunters counters
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Jungle | +8 damage, +4 toughness |
| In Forest | +8 damage, +4 toughness |
| In Hills | +8 damage, +4 toughness |
How to get it
- Tradition: Bush Hunting
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_bush_hunter
}Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/00_cultural_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.