
Archers men-at-arms
Maturkan Warriors
- Damage
- 16
- Toughness
- 15
- Pursuit
- 0
- Screen
- 16
maturkan_warriorsThese war-princes are the defenders of the cold taiga, and fight well where horses and raiding-parties can scarcely go.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Maturkan Warriors counters
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Taiga | +12 damage, +6 toughness |
| In Forest | +10 damage, +4 toughness |
| In Hills | +6 damage, +3 toughness |
| In Mountains | +6 damage, +3 toughness |
| In Harsh Winter | +6 toughness, +12 screen |
| In Normal Winter | +4 toughness, +8 screen |
How to get it
- Tradition: Tribes of the North
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_maturkan_warriors
}Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/09_mpo_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.