
Archers men-at-arms
Poachers
- Damage
- 30
- Toughness
- 15
- Pursuit
- 10
- Screen
- 10
maa_poachersScum of the earth, these men have forsaken lawfulness for a life of crime.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Poachers counters
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Hills | +10 damage, +6 toughness |
| In Forest | +10 toughness, +10 screen |
| In Jungle | +10 toughness, +10 screen |
How to get it
- Only from events or scripts (special_recruit_only)
Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/07_ep3_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.