
Archers men-at-arms
Vigmen
- Damage
- 18
- Toughness
- 20
- Pursuit
- 0
- Screen
- 22
vigmenWarriors in the front present an impenetrable wall of shields to protect archers in the rear. This tactic deters skirmishers while allowing a steady advance.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Vigmen counters
Countered by (Archers)
House Guard×2
Retinue Lancers×2
Retinue Outriders×2
Burenjia Infantry×1.5
Armored Horsemen×1
Ayrudzi×1
Bandits×1
Black-Armored Cavalry×1
Bondí×1
Caballeros×1
Cataphract Archers×1
Chasseurs×1
Conrois×1
Gendarmes×1- and 18 more regiments
Terrain and winter
| In Farmlands | +10 damage, +6 toughness, +6 screen |
| In Plains | +6 damage, +4 toughness, +4 screen |
| In Taiga | +4 damage, +6 screen |
| In Normal Winter | +3 toughness, +5 screen |
| In Harsh Winter | +3 toughness, +5 screen |
How to get it
- Tradition: Coastal Warriors
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_vigmen
}Upgrades
Bonuses in the files that raise this regiment or every Archers regiment.
tradition · Adaptive Skirmishers
tradition · Formation Fighting Experts
- Archer Damage+10%
- Archer Toughness+15%
tradition · Longbow Competitions
tradition · Land of the Bow
- Archer Damage+20%
tradition · Bush Hunting
- Archer Damage+20%
tradition · Fortress Mastery
building · Forestry (top level: Sawmills)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
building · Palisades (top level: Walls & Ditches)
building · Wantilan (top level: Great Wantilan)
Source: game/common/men_at_arms_types/01_fp1_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.