
Heavy Cavalry men-at-arms
Armored Horsemen
- Damage
- 100
- Toughness
- 35
- Pursuit
- 20
- Screen
- 0
armored_horsemenHeavily armed and armored, these horsemen dominate warfare in the open plains.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Armored Horsemen counters
Countered by (Heavy Cavalry)
Landsknechts×2
Retinue Crossbowmen×2
Retinue Pikemen×2
Shenbigong×1.25
Crossbowmen×1
Gakgung Archers×1
Goedendag Militia×1
Handpicked Faithful×1
Longbowmen×1
Looters×1
Picchieri×1
Pikemen×1
Samurai×1
Schiltron×1- and 9 more regiments
Terrain and winter
| In Plains | +30 damage |
| In Drylands | +30 damage |
| In Hills | -20 damage |
| In Mountains | -75 damage |
| In Desert Mountains | -75 damage |
| In Wetlands | -75 damage, -10 toughness, -10 pursuit |
| In Normal Winter | -10 damage, -5 toughness |
| In Harsh Winter | -20 damage, -10 toughness |
How to get it
- Innovation: Arched Saddle
Government condition in the trigger: not government_is_in_steppe
The game's recruit condition (can_recruit)
culture = {
has_innovation = innovation_arched_saddle
}
NOT = {
government_has_flag = government_is_in_steppe
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}Upgrades
Bonuses in the files that raise this regiment or every Heavy Cavalry regiment.
innovation · Plate Armor
- Toughness+20
innovation · Lacquered Armor
- Toughness+8
innovation · Lacquered Armor
tradition · Frugal Armorers
tradition · Stand and Fight
tradition · Horse Breeders
tradition · Longbow Competitions
tradition · Defensive Tactics
tradition · Eastern Roman Legacy
tradition · Pragmatic Creed
tradition · Indomitable Azatani
tradition · Audacious Cadets
tradition · Imperial Tagmata
tradition · Iron Cavalry
building · Stables (top level: Stud Farms)
Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.