
Terrain
Forest
Forest in Crusader Kings III 1.20.1.2: armies move at 80% speed and fight at 90% combat width; defenders get +3 advantage (Defending in Forest); supply limit -10%; 944 baronies and 257 county capitals have this terrain. Patch 1.20.1.2, from game/common/terrain_types/00_terrains.txt and common/province_terrain.
This section as JSON: /raw/terrain.json
Every province of this terrain
province_modifier
- Supply Limit-10%
- Danger+45
- County Fertility Growth+0.15
Where it is (257 county capitals)
Every county by holdings and development: best counties (3,476 counties).
Men-at-arms with a bonus here (23)
HuscarlsHeavy Infantry+8 damage
HobelarsLight Cavalry+15 damage
MetsänvartijaArchers+10 damage, +4 toughness
PaiksArchers+15 damage, +5 pursuit, +5 screen
Bush HuntersArchers+8 damage, +4 toughness
LenkasHeavy Infantry+8 damage
Guinean UplandersSkirmishers+10 damage, +8 toughness
ZbrojnoshHeavy Infantry+6 damage
TeuluLight Cavalry+10 toughness, +5 pursuit
Zupin SpearmenSpearmen+4 damage, +8 toughness, +4 pursuit
Light FootmenSkirmishers+4 damage, +6 toughness
BowmenArchers+4 toughness, +4 screen
Retinue ArchersArchers+8 toughness, +8 screen
Retinue SkirmishersSkirmishers+8 damage, +12 toughness
AkritaiSkirmishers+4 toughness
Handpicked FaithfulHeavy Infantry+6 damage, +4 toughness
BanditsSkirmishers+4 damage, +6 toughness
PoachersArchers+10 toughness, +10 screen
Steppe RaidersLight Cavalry+5 damage
Heavy Horse ArchersArcher Cavalry-20 damage, -10 pursuit
Maturkan WarriorsArchers+10 damage, +4 toughness
Emishi RidersArcher Cavalry+12 damage, +12 pursuit
Gakgung ArchersArchers+4 toughness, +4 screen
Ranked by strength per gold on this terrain: best men-at-arms by terrain.
Bonuses for forest and where to get them
Sanctity of Nature +5 · Deceitful +2 · Forest Fighter +2 · Forest Fighter +2 · and 4 more
Herbalist -50% · Logistician -10%
Building Construction Cost in Forest (5)
Tribes of the North -20% · Coking -15% · Forest Wardens -10% · Forest Folk -10% · and 1 more
County Fertility Growth in Forest Terrain (1)
Forest Folk +10%
Development Growth in Forest (3)
Forest Wardens +15% · Forest Folk +15% · Coking +15%
Forest Danger (5)
Forest Wardens -45 · Upland Skirmishing -32 · Forest Folk -32 · Yashima -32 · and 1 more
Forest Provisions Use (1)
Coastal Warriors -10%
Holding Construction Cost in Forest (3)
Forest Wardens -10% · Forest Folk -10% · Yashima -10%
Holding Taxes in Forest (1)
Sacred Groves +5%
Sanctity of Nature +20% · Forest Fighters +10%
Maximum Battle Roll in Forest (5)
Wrathful +2 · Fickle +2 · Impatient +1 · Aggressive Attacker +1 · and 1 more
Minimum Battle Roll in Forest (5)
Patient +2 · Paranoid +2 · Calm +1 · Defender +1 · and 1 more
Supply Limit in Forest (1)
Forest Fighters +25%
Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.





