
Crusader Kings III 1.20.1.2 · By God Alone
Personal tenets
A ruler adopts tenets as their own. 97 tenets give the holder a personal effect; how many you can hold depends on your piety level.
In Crusader Kings III a ruler can hold 1 personal tenet (BASE_PERSONAL_TENETS_CAP) plus their piety level's slots — Sinner 0, Dutiful 1, Faithful 1, Devoted Servant 1, Paragon of Virtue 2, Religious Icon 2, Divine 2, Demigod 2, Godlike 3; 97 tenets give a personal effect. Patch 1.20.1.2, from game/common/religion/tenet_types, game/common/defines/00_defines.txt and game/common/modifiers/00_basic_modifiers.txt.
This section as JSON: /raw/personal-tenets.json
How many you can hold
| Piety level | Personal tenets |
|---|---|
| 0 · Sinner | 0 |
| 1 · Dutiful | 1 |
| 2 · Faithful | 1 |
| 3 · Devoted Servant | 1 |
| 4 · Paragon of Virtue | 2 |
| 5 · Religious Icon | 2 |
| 6 · Divine | 2 |
| 7 · Demigod | 2 |
| 8 · Godlike | 3 |
More slots come from traits, perks and legacies: every source of Personal Tenets. Swapping or dropping one starts a 3-year cooldown (1095 days); filling a free slot does not.
What each gives as a personal tenet
- Minority Vassal Opinion+10
- Minority Vassal Tax Contribution+10%
- Monthly Diplomacy Lifestyle Experience+20%
- Study Rite Phase Length20 days faster per Scheme Phase
- Learn Language Phase Length20 days faster per Scheme Phase
- Max Learn Language Schemes+1
- Each successful phase of a cross-cultural Study Rite Scheme increases Cultural Acceptance
- Study Rite Scheme Success Chance: +15%
- The Adopt Interaction is always available to you, without the usual requirements (although its target must still be eligible)
- Legitimacy, Piety and Spiritual Fulfillment when adopting a Character
- You can use the Curse an Enemy Decision against Rivals, Nemeses, and opponents in your Wars
- You can use the Seek Aid for War Decision while at War
- Children educated with Learning Education Focus may come of age with Learning Lifestyle Experience, more often when well educated yourself
- County Conversion Speed: +25%
- Gains the Wise Man Trait
- Characters can Decide to Meditate in Seclusion, reducing Stress and possibly gaining theological insights
- Increased Piety and Spiritual Fulfillment for taking the Meditate in Seclusion Decision away from your Capital
- Unlocks the Garden Hermit Court Position
- Renown+0.1/month
- Stress Loss+15%
- Stress Gain-15%
- Gain Spiritual Fulfillment for destroying Artifacts, and for sieges against a Faith without this Tenet
- Monthly legitimacy+0.1/month
- Advancing a Cardinal raises their Papabile Score by a further 10
- Having your Legitimacy preached by the Head of Faith in person grants additional Legitimacy
- Deposing an Antipope grants Legitimacy and Spiritual Fulfillment
Who may pick it
- Your Faith must have a Head of Faith
- Leasing Holdings to Holy Orders give extra Spiritual Fulfillment
- Gain the Inappetetic Trait
- Allows the Become Adventurer Decision
- Naval Speed+25%
- Allows adherents to Divine the Stars and predict their future
- The Divine the Stars Decision grants more Spiritual Fulfillment and lasts longer
- Gains the Wise Man Trait
- A Personal Tenet holder's firstborn has a 20% chance, and each later child a 5% chance, of birth with one of these Traits and of gaining Auspicious Birthright: Dwarf, Albino, Club-footed, Bleeder, Scaly, Giant, Hunchbacked, Spindly, Wheezing, Lisping, Stuttering, or Ugly
- Fertility+25%
- Gain Spiritual Fulfillment and a temporary Health boost when your child is born
- Newborns gain a Health bonus according to the closeness of their parents' relationship
- Gain Spiritual Fulfillment when you complete the Inspection Activity
- Gain Spiritual Fulfillment for funding Contributions against a Natural Disaster, and lose it if recovery in your Realm completes without your funding
- Gain Spiritual Fulfillment for banishing or releasing Prisoners unconditionally, and lose it for Executions
- Lose Stress and gain Spiritual Fulfillment from successful Seduce Schemes
- Can create Debauched artifacts using the Commission Artifact Decision
- Hiring high Aptitude Court Positions grants 3 Spiritual Fulfillment; dismissing or revoking any holder costs 3
- Same-Faith Interaction acceptance changes by +10 per Level of Devotion above the target and -10 per level below
- Ransoming another Character grants Piety and Spiritual Fulfillment scaled to the Gold paid
- Sending a Gift to a Character in Debt grants Prestige and Piety
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Can use Christian Artifacts
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Their religion is Christianity
- If played by the AI:
One of these
- Any vassal › Their faith:
religion_tag = christianity_religion
or
Any sub realm county › Their faith:religion_tag = christianity_religion
or
Any neighboring and across water realm owner › Their faith:religion_tag = christianity_religion
- Any vassal › Their faith:
- Mountains Danger-42
- Desert Mountains Danger-42
- Building Construction Cost in Mountains-10%
- Building Construction Cost in Desert Mountains-10%
- Entering mountain terrain while traveling grants Piety and Spiritual Fulfillment once per travel plan
- You can host the Hike Activity without the Storyteller Perk; completing it in Mountains or Desert Mountains Terrain grants Piety and Spiritual Fulfillment
- Swaying a faction at an Ecumenical Council costs no Prestige
- 25 Piety each time you successfully Sway someone of your own Rite
- Learn Language Scheme Success Chance against targets of your own Rite: +20%
- Learning the Language of someone of your own Rite grants Piety and Spiritual Fulfillment
- Development Growth+10%
- Stress Loss+15%
- Monthly Prestige-20%
- Unlocks the Redistribute the Realm's Wealth Decision
- Hosting a Feast grants +10 Opinion with each same-Faith guest
- Prowess+3
- It is possible to gain a Cranial Trophy Artifact when Executing another character, slaying them in a Duel, or killing them in Battle
- When you gain a Cranial Trophy Artifact, you also gain Spiritual Fulfillment in proportion to the deceased's Prestige
- Stress Gain-15%
- Health+0.1
- You cannot declare offensive Wars
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Has the Dharmic Doctrine
- If played by the AI:
One of these
- Any vassal › Their faith’s religion:
is_in_family = rf_eastern
or
Any sub realm county › Their faith’s religion:is_in_family = rf_eastern
or
Any neighboring and across water realm owner › Their faith’s religion:is_in_family = rf_eastern
- Any vassal › Their faith’s religion:
- Grants Worthily Officiated Increase per point of Court Chaplain Learning (max 20)
- Your Court Chaplain gains +2 Learning
- Skills contribution from Spouse Councillor Tasks: +25%
- Development Growth increase when building in Holy Sites
- Your first Pilgrimage to each of your faith's Holy Sites grants Piety and Spiritual Fulfillment
- Everyone travelling with you gains 1 Skill point on your first Pilgrimage to each of your faith's Holy Sites
- You do not gain Stress when other characters die
- Unlocks the Delve into Spiritual Mysteries Decision
- This character suffers no Spiritual Fulfillment loss from Plagues
- Gain the Flagellant Trait when selecting this Personal Tenet
- Can Decide to indulge in flagellation, earning Piety at the cost of becoming Wounded
- Gaining Wounded grants Spiritual Fulfillment based on severity
- Unlocks the Bestow Pain Interaction, allowing you to wound Courtiers for Piety
- Adherents take no Stress from being tortured, and gain Spiritual Fulfillment from the ordeal
- Dread Gain+25%
- Dread Decay-25%
- Knight Effectiveness per Dread+0.2%
- Gain Spiritual Fulfillment by Executing followers of other Faiths within the same Religion
- Enables the 'Claim the Mantle of Maitreya' Decision
- Controlled Territory Defender Advantage+5
- Prowess+2
- Monthly Intrigue Lifestyle Experience+10%
- Different Faith Opinion-10
- Gain Spiritual Fulfillment for killing Characters of another Faith
- Allows the Become Adventurer Decision
- Converting a Character grants 3 Spiritual Fulfillment, or 10 for converting a landed Ruler
- You can request a share of your adult children's Gold once every five years
- Completing the Education of your child grants you and your child 250 Piety and 10 Spiritual Fulfillment
- Gaining Learning or Piety-related Traits grants the Religious Scholar and Wise Man Traits, or Trait Experience toward them if already held
- High Religious Scholar Trait Experience periodically provides Spiritual Fulfillment and knowledge of Gnosticism-related Tenets like Astrology and Esotericism
- You can use the Sacrifice Wealth Decision to sacrifice Gold for Development Growth and Spiritual Fulfillment
- Significantly higher chance to capture characters during Sieges
- Gain 3 Spiritual Fulfillment when a Sway Scheme targeting your Liege or Vassals succeeds
- Gain Piety and Prestige for relations at 50 Opinion or more: Liege or Vassal, parent or adult child, spouse, adult sibling, and Friend
- While Obese, gain the Sanctified Indulgence Modifier: +100% Piety income, +50% Spiritual Fulfillment gain, and +20 attraction Opinion
- Gain significantly more weight from Feast Activities
- While Obese, 25% chance of gaining the Gout Ridden Trait after each Feast Activity
- Gains the Eager Reveler Trait
- Characters can Decide to Meditate in Seclusion, reducing Stress and possibly gaining theological insights
- Increased Piety and Spiritual Fulfillment for taking the Meditate in Seclusion Decision at your Capital
- Gain Piety and Spiritual Fulfillment upon shedding a level of Stress (at most once a year)
- Your newborn children gain the Chrismated Modifier for 16 years; a charge of the Holy Myron Artifact grants the Chrismated with the Holy Myron Modifier permanently
- When falling Ill: Spiritual Fulfillment gain, Stress loss, and the Anointed with Holy Oil Modifier for 2 years
- Monthly Prestige+20%
Who may pick it
None of these
- Your rite: Has the Monotheist Doctrine
- Executions grant additional Piety and Spiritual Fulfillment based on the sacrifice's Nobility and Rank
- Significantly higher chance to capture characters during Sieges
- Increased chance to Imprison unlanded characters
- Characters can Decide to Meditate in Seclusion, reducing Stress and possibly gaining theological insights
- Piety and Spiritual Fulfillment for taking the Meditate in Seclusion Decision
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Can use Islamic Artifacts
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Their religion is Islam
- If played by the AI:
One of these
- Any vassal › Their faith:
religion_tag = islam_religion
or
Any sub realm county › Their faith:religion_tag = islam_religion
or
Any neighboring and across water realm owner › Their faith:religion_tag = islam_religion
- Any vassal › Their faith:
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Can use Jewish Artifacts
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Their religion is Judaism
- If played by the AI:
One of these
- Any vassal › Their faith:
religion_tag = judaism_religion
or
Any sub realm county › Their faith:religion_tag = judaism_religion
or
Any neighboring and across water realm owner › Their faith:religion_tag = judaism_religion
- Any vassal › Their faith:
- 50 Piety and 5 Spiritual Fulfillment when building in a Church Holding or Temple Citadel Holding
- Lose 20 Stress when a close Family member dies
- Your demands to revoke Titles, Imprison, or Retract Vassals are more likely to be accepted
- Winning a debate grants Learning Experience
- While you have the Religious Scholar Trait, Convert Faith in County is faster and Characters more likely to convert
- Gains the Religious Scholar Trait
- Sway Scheme Success Chance against Characters outside your Realm: +20%
- Offer Vassalage acceptance: +15
- Building Construction Cost in Hills-10%
- Building Construction Cost in Terraced Hills-10%
- Building Construction Cost in Mountains-10%
- Building Construction Cost in Desert Mountains-10%
- Building Construction Time+25%
- Double experience rewards from visiting Points of Interest that are Buildings
- Gain Spiritual Fulfillment when completing construction in Hills, Terraced Hills, Mountains, or Desert Mountains
- Converting a Character grants additional Spiritual Fulfillment
- Swaying Characters of another Faith is more likely to succeed
- Guests of another Faith at your Activities may be converted to yours
- Enables the Attempt to Convert Interaction with Rulers in your current Location
- Enables the Proselytize to Locals Travel Option without the Zealous Proselytizer Perk
- Allows the Become Adventurer Decision
- 50 Piety each year while your Liege does not share your Faith
- Less likely to gain Elder Health Traits
- Against other Faiths of your Religion: Convert Faith in County +25% faster, Characters +20 more likely to accept conversion
- Spiritual Fulfillment gain and the Flagellant Trait when you take the Mortify Flesh Decision
- Gain the Scarred Trait upon embracing this Personal Tenet
- Gain Piety and lose Stress each time you suffer a wound
- Can use the Mortify Flesh Decision
- You gain Spiritual Fulfillment when a daughter is born
- The Ask to Take Vows Character Interaction used on daughters grants Legitimacy
- Women can be appointed to secular Council positions
- Unlocks the Embrace Natural Freedom Decision
- When your child is born, gain 50 Piety; the newborn is baptised with 250 Piety
- You cannot declare offensive Wars
- Holding Taxes+5%
- Development Growth+10%
- Fertility+10%
- Diplomacy-2
- Monthly Diplomacy Lifestyle Experience-20%
- Adherents are less likely to arrange marriages with those of a different Faith
- Can Decide to pick a personal avatar to venerate, and the cost of replacing personal avatar reduced
Who may pick it
If
None of these
If
a check the game hides
Then
- Your religion is Norse
- Your religion is Hinduism
- Your religion is Buddhism
Then
- Your rite: Has the Pluralist Doctrine
If
- Your faith: Does not have the Pagan Doctrine
Then
One of these
has_personal_tenet = tenet_unreformed_syncretismor
Your rite: The rite has Syncretic Folk Traditions
None of these
- Your rite: Has the Monotheist Doctrine
- Every 5 years at Peace grants 1 random Skill point
- The Call to War Interaction costs 50% less Prestige for same-Faith Allies against a hostile Faith
- Landed Rulers pay 100% more for the Purchase Truce Interaction, in Piety instead of Gold
- tenet peace of god personal coreligionist war reluctance
- tenet peace of god personal excommunicate aggressors
- Lose Stress and gain Spiritual Fulfillment from successful Romance and Seduce Schemes
- Gaining a Lover or Soulmate grants 3 Spiritual Fulfillment, 20 less Stress, and 5 years of Radiant with New Love, at most once a year
- Sponsoring Inspirations give Piety
- Construct Buildings give Spiritual Fulfillment
- Stress breaks may replace Sinful Traits with Virtues, more likely the deeper the break
- Gain 50 Piety for each Sin borne by a close Family member who dies
- Unlocks the Monument Expedition Activity
- Religious Study Scheme Success Chance: +15%
- Study Scheme Success Chance: +15%
- Winning wars grants Spiritual Fulfillment
- Unlocks the Assume the Conqueror's Mantle Decision
- Unlocks the Divine Reincarnation Decision
- At Level of Devotion 3 or above, gain Brave or shed Craven
- Unlocks the Recall a Past Life Decision
- Tyranny Gain-20%
- Gain the Religious Scholar Trait
- Condemnation Interaction Success Chance: +25
- Your Learning adds +2 Interaction acceptance per point when attempting rightful Imprisonment
- Can use the Shed a Sin Decision to replace a Sinful Trait with a Virtuous Trait
- Gain the Aggressive Attacker Commander Trait
- Lose one Level of Fame
- Can eat Prisoners to lose Stress and gain Spiritual Fulfillment
- Unlocks the Honor the Divine Intent for Feast Activities
- Courtier and Guest Opinion+10
- Diplomatic Range+25%
- Monthly Piety per Court Position+1%
- Monthly Prestige per Court Position+1%
- Characters are far more likely to accept an invitation to your court
- Recruiting guests to your court is free
- Toasting the guest of honor at a Feast always offers the chance to befriend them
- The Take Confession Decision has better outcomes
- Religious Study Schemes relieve more Stress
- This parent gains Spiritual Fulfillment when their child is born, but will lose it if the child does not survive
- This parent loses Stress when their child is born
- Men-at-Arms Siege Weapon Effectiveness+10%
- Allow Raid and unlock Destruction Raid Intent
- Scheme Secrecy+10%
- Monthly Intrigue Lifestyle Experience+20%
- Monthly Diplomacy Lifestyle Experience+20%
- Can use the Fabricate Hook Scheme
- Gain Spiritual Fulfillment from successfully completing Intrigue Schemes
- Gains the Rough Terrain Expert Commander Trait
- Gain access to the Hike Activity
- Completing Hikes in Mountains or Desert Mountains grants Spiritual Fulfillment
- Adherents can Decide to end their life when old, incapable, or near death; doing so does not incur any of the normal penalties from suicide
- Your heir gains a further 1000 Piety and Blessed Passing for 10 years if you die by the Consolamentum: Initiate Endura Decision
- You are harder to Imprison and much more likely to escape Prison
- Gain access to the Hike Activity
- Traveling through each unique empty province grants a tiny amount of Spiritual Fulfillment
- Gains the Religious Scholar Trait, or Experience towards it if already held
- Each Barony you Travel through may give a member of your Entourage a book Inspiration
- Yearly chance of gaining Scholasticism without studying, improved by Learning, Level of Devotion, and languages known
- Religious Study Scheme Success Chance: +10%
- Gifts reduce Stress, grant a little Spiritual Fulfillment, and build twice as much Opinion
- Can pay Gold for clerical Titles with the Buy Clerical Title Interaction
- 25%–75% yearly chance, likelier when wealthy, of +3 Spiritual Fulfillment
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Has the Sinitic Doctrine
- If played by the AI:
One of these
- Any vassal › Their faith’s religion:
is_in_family = rf_sinitic
or
Any sub realm county › Their faith’s religion:is_in_family = rf_sinitic
or
Any neighboring and across water realm owner › Their faith’s religion:is_in_family = rf_sinitic
- Any vassal › Their faith’s religion:
- Gains the Faithful Blade Trait
- Allows the Become Adventurer Decision
- Travel Speed+15%
- Your Hike Activities cost no Gold
- Gain Piety and Spiritual Fulfillment when traveling through Desert, Desert Mountains, or Oasis
- Can use the Invite Syncretic Exiles Decision for Faiths of the syncretized Religion
- Personally held matching Counties gain a Welcoming Syncretism Modifier
- Study Rite Scheme Success Chance: +15%
Who may pick it
None of these
- Your faith: Has the Pagan Doctrine
- If played by the AI:
One of these
- Any vassal › Their faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
or
Any sub realm county › Their faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantageor
Any neighboring and across water realm owner › Their faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
- Gain the Hunter Trait if you do not already have it
- You can offer Gold as a tax rebate to improve a vassal's acceptance of conversion
- Converting another character to your Faith or Rite grants Spiritual Fulfillment
- Gains the Gardener Trait
- Can use the Develop Capital Decision
- Hosting a Feast grants +5 Opinion and +5 Piety per same-Faith guest
- Feast Cost: -20%
- Gains the Aspiring Blademaster Trait
- Can serve as Commanders or Knights despite being Clergy (if Rite has no Pacifism Tenets)
- Can use the Spar with Knight Interaction
- Can use the Select a Patron Saint Decision, unless your Rite forbids Veneration of Saints
- Increases your chance of Canonization after death
Who may pick it
- Your faith: Their religion is Christianity
- You are locked into only picking the lowest-level Activity options, except for the minimum ceremony required for Anointment, but gain +150 Piety when successfully hosting any activity
- Allows the Become Adventurer Decision
- Can serve as Commanders or Knights despite being Clergy (if Rite has no Pacifism Tenets)
Decisions about tenets
Source: game/common/religion/tenet_types (personal_tenet_modifier, personal_tenet_parameters, can_pick_as_personal_tenet), common/defines/00_defines.txt (NReligion), common/modifiers/00_basic_modifiers.txt, Crusader Kings III 1.20.1.2.