Tenet
Divination
tenet_astrologyThe fate of mortals and the future of the world is written in the stars and in hidden signs, and through rituals, dreams and omens, skilled practitioners can divine these secrets from the spirits beyond.
Effects
Followers
- Minimum Battle Roll+2
- Maximum Battle Roll-2
- Innovation progress chance from Fascination+10% / month
Characters holding it as a personal tenet
- Naval Speed+25%
Other effects
- Allows adherents to Divine the Stars and predict their future
- Allows Sanctifying of scientific instruments
- Albino Characters: +10 general Opinion, +20 same-faith Opinion, +30% Piety gain
- Scaly Characters: +15 Attraction Opinion, +10 Vassal Opinion, +30% Piety gain
- Organizer Characters: +10% Movement Speed
Traits it changes
These traits give extra effects to followers of a faith with this tenet (see each trait's page).
Virtues and sins
Sins
Faiths that start with it
Hellenism, Táltosism, Moism, Paganism, Melie, Shangqing, Gayomartianism
Source: game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3.