
Major decision · Major Decisions
Proclaim the Age of Crusades
Adopt Tenet Armed Pilgrimages or Tenet Struggle Submission as a Tenet of your Mainline Rite.
The faithful must take up arms to defend Christendom and reclaim what has been lost.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (9 lines of game script)
has_pam_dlc_trigger = yes
years_from_game_start >= 10
OR = {
faith ?= faith:catholic
religion ?= religion:islam_religion
}
this = faith.religious_head
current_date >= 1066.1.1
is_ai = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
OR = {
pam_ai_can_proclaim_armed_pilgrimages_core_trigger = yes
pam_ai_can_proclaim_struggle_submission_core_trigger = yes
}
is_available_adult = yes
is_imprisoned = noAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (117 lines of game script)
save_scope_as = hof_scope
if = {
limit = {
faith = faith:catholic
}
if = {
limit = {
faith.main_rite = {
any_rite_tenet = {
status = core
this = tenet:tenet_peace_of_god
}
}
}
faith.main_rite = {
remove_rite_tenet = tenet:tenet_peace_of_god
add_rite_tenet = tenet_armed_pilgrimages
}
faith = {
if = {
limit = {
has_tenet_popularity_trigger = yes
}
change_tenet_popularity = {
target = tenet:tenet_peace_of_god
change = major_tenet_popularity_loss
}
change_tenet_popularity = {
target = tenet:tenet_armed_pilgrimages
change = major_tenet_popularity_gain
}
}
}
}
else_if = {
limit = {
faith.main_rite = {
any_rite_tenet = {
status = core
this = tenet:tenet_pacifism
}
}
}
faith.main_rite = {
remove_rite_tenet = tenet:tenet_pacifism
add_rite_tenet = tenet_armed_pilgrimages
}
}
else_if = {
limit = {
faith.main_rite = {
any_rite_tenet = {
status = core
this = tenet:tenet_dharmic_pacifism
}
}
}
faith.main_rite = {
remove_rite_tenet = tenet:tenet_dharmic_pacifism
add_rite_tenet = tenet_armed_pilgrimages
}
}
else = {
faith = {
main_rite = {
random_rite_tenet = {
status = core
limit = {
NOT = {
this = tenet:tenet_communion
}
}
save_scope_as = removed_tenet
}
remove_rite_tenet = scope:removed_tenet
add_rite_tenet = tenet_armed_pilgrimages
}
}
}
}
else = {
faith = {
main_rite = {
random_rite_tenet = {
status = core
save_scope_as = removed_tenet
}
remove_rite_tenet = scope:removed_tenet
add_rite_tenet = tenet_struggle_submission
}
if = {
limit = {
has_tenet_popularity_trigger = yes
}
change_tenet_popularity = {
target = scope:removed_tenet
change = major_tenet_popularity_loss
}
change_tenet_popularity = {
target = tenet:tenet_struggle_submission
change = major_tenet_popularity_gain
}
}
}
}
faith = {
every_faith_character = {
limit = {
is_ruler = yes
this != scope:hof_scope
}
trigger_event = {
id = pam_decision_events.0018
days = 1
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.