
Major decision · Major Decisions
Find a New Faith for Persia
The Caliph has a stranglehold on Persia, promoting a faith brimming with Arabic orthodoxy. I believe that the region needs its own identity, and there are many options for me to choose from...
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (5 lines of game script)
has_trait = fp3_struggle_detractor
any_character_struggle = {
is_struggle_type = persian_struggle
}
is_landed = yesAs written in game/common/decisions/00_fp3_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
faith.religion = religion:islam_religion
As written in game/common/decisions/00_fp3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (238 lines of game script)
if = {
limit = {
scope:choose_maturidi = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:sunni
set_county_rite = rite:hanafi
}
}
show_as_tooltip = {
set_character_faith = faith:sunni
}
hidden_effect = {
set_character_faith_with_conversion = faith:sunni
set_character_rite = rite:hanafi
}
faith:sunni = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_mutazila = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:sunni
set_county_rite = rite:shafii
}
}
show_as_tooltip = {
set_character_faith = faith:sunni
}
hidden_effect = {
set_character_faith_with_conversion = faith:sunni
set_character_rite = rite:shafii
}
faith:sunni = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_imami = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:shia
set_county_rite = rite:imami
}
}
show_as_tooltip = {
set_character_faith = faith:shia
}
hidden_effect = {
set_character_faith_with_conversion = faith:shia
set_character_rite = rite:imami
}
faith:shia = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_alevi = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:shia
set_county_rite = rite:alevi
}
}
show_as_tooltip = {
set_character_faith = faith:shia
}
hidden_effect = {
set_character_faith_with_conversion = faith:shia
set_character_rite = rite:alevi
}
faith:shia = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_nizari = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:shia
set_county_rite = rite:nizari
}
}
show_as_tooltip = {
set_character_faith = faith:shia
}
hidden_effect = {
set_character_faith_with_conversion = faith:shia
set_character_rite = rite:nizari
}
faith:shia = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_zayidi = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:shia
set_county_rite = rite:zayidi
}
}
show_as_tooltip = {
set_character_faith = faith:shia
}
hidden_effect = {
set_character_faith_with_conversion = faith:shia
set_character_rite = rite:zayidi
}
faith:shia = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_azariqa = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:kharijite
set_county_rite = rite:azariqa
}
}
show_as_tooltip = {
set_character_faith = faith:kharijite
}
hidden_effect = {
set_character_faith_with_conversion = faith:kharijite
set_character_rite = rite:azariqa
}
faith:kharijite = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
else_if = {
limit = {
scope:choose_zurvanism = yes
}
if = {
limit = {
capital_county.faith = faith
}
capital_county = {
set_county_faith = faith:zurvanism
}
}
show_as_tooltip = {
set_character_faith = faith:zurvanism
}
hidden_effect = {
set_character_faith_with_conversion = faith:zurvanism
}
faith:zurvanism = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_persian_fervor
}
}
}
capital_county = {
add_county_modifier = {
modifier = religious_settler_influx
years = 25
}
}
if = {
limit = {
any_character_struggle = {
involvement = involved
phase_has_catalyst = catalyst_ruler_chooses_persian_faith
}
}
every_character_struggle = {
involvement = involved
limit = {
phase_has_catalyst = catalyst_ruler_chooses_persian_faith
}
activate_struggle_catalyst = {
catalyst = catalyst_ruler_chooses_persian_faith
character = root
}
}
}As written in game/common/decisions/00_fp3_decisions.txt.
Source: game/common/decisions/00_fp3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.