CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Find a New Faith for Persia

The Caliph has a stranglehold on Persia, promoting a faith brimming with Arabic orthodoxy. I believe that the region needs its own identity, and there are many options for me to choose from...

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (5 lines of game script)
has_trait = fp3_struggle_detractor
any_character_struggle = {
	is_struggle_type = persian_struggle
}
is_landed = yes

As written in game/common/decisions/00_fp3_decisions.txt.

Can be taken when (is_valid) (1 line of game script)
faith.religion = religion:islam_religion

As written in game/common/decisions/00_fp3_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (238 lines of game script)
if = {
	limit = {
		scope:choose_maturidi = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:sunni
			set_county_rite = rite:hanafi
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:sunni
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:sunni
		set_character_rite = rite:hanafi
	}
	faith:sunni = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_mutazila = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:sunni
			set_county_rite = rite:shafii
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:sunni
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:sunni
		set_character_rite = rite:shafii
	}
	faith:sunni = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_imami = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:shia
			set_county_rite = rite:imami
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:shia
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:shia
		set_character_rite = rite:imami
	}
	faith:shia = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_alevi = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:shia
			set_county_rite = rite:alevi
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:shia
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:shia
		set_character_rite = rite:alevi
	}
	faith:shia = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_nizari = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:shia
			set_county_rite = rite:nizari
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:shia
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:shia
		set_character_rite = rite:nizari
	}
	faith:shia = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_zayidi = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:shia
			set_county_rite = rite:zayidi
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:shia
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:shia
		set_character_rite = rite:zayidi
	}
	faith:shia = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_azariqa = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:kharijite
			set_county_rite = rite:azariqa
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:kharijite
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:kharijite
		set_character_rite = rite:azariqa
	}
	faith:kharijite = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
else_if = {
	limit = {
		scope:choose_zurvanism = yes
	}
	if = {
		limit = {
			capital_county.faith = faith
		}
		capital_county = {
			set_county_faith = faith:zurvanism
		}
	}
	show_as_tooltip = {
		set_character_faith = faith:zurvanism
	}
	hidden_effect = {
		set_character_faith_with_conversion = faith:zurvanism
	}
	faith:zurvanism = {
		change_fervor = {
			value = substantial_fervor_gain
			desc = fervor_gain_persian_fervor
		}
	}
}
capital_county = {
	add_county_modifier = {
		modifier = religious_settler_influx
		years = 25
	}
}
if = {
	limit = {
		any_character_struggle = {
			involvement = involved
			phase_has_catalyst = catalyst_ruler_chooses_persian_faith
		}
	}
	every_character_struggle = {
		involvement = involved
		limit = {
			phase_has_catalyst = catalyst_ruler_chooses_persian_faith
		}
		activate_struggle_catalyst = {
			catalyst = catalyst_ruler_chooses_persian_faith
			character = root
		}
	}
}

As written in game/common/decisions/00_fp3_decisions.txt.

Source: game/common/decisions/00_fp3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.