Major decision · Major Decisions
Patronize Monastic Movement
All Orders grow fat from their possessions, doddering with age. Members repeat the words of their Rule without feeling, and … does not heed their prayers. Thus, inevitably, new movements arise among monastics. Preaching new principles and old rigor, these are but scholarly trifles... until they find a leader, and a home.
Requirements
The lines the game itself shows for this decision's conditions:
- You Lease to a same-Faith Monastic Order, but are not their Holy Order Patron
- You have a Realm Priest Puppet
- You have a Clerical Ruler Puppet
- Any valid Monastic Order in your Domain has 10+ Leases
- Monastic Order Leasing this Holding must have 10 or more Leases (or a different requirement must be fulfilled)
Shown to a character when (is_shown) (10 lines of game script)
is_landed = yes
highest_held_title_tier >= tier_duchy
any_sub_realm_barony = {
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
CHARACTER = root
}
}
faith = {
faith_has_monasticism_trigger = yes
}As written in game/common/decisions/00_holy_order_decisions.txt.
Can be taken when (is_valid) (99 lines of game script)
custom_tooltip = {
text = has_monastic_movement_lease_tt
any_held_county = {
any_county_province = {
barony = {
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
CHARACTER = root
}
}
}
}
}
trigger_if = {
limit = {
has_pam_dlc_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}
}
custom_tooltip = {
text = has_theological_agent_puppet_tt
exists = root.puppet:theological_agent_puppet
}
}
trigger_else = {
OR = {
AND = {
has_trait = lifestyle_scholar
has_trait_xp = {
trait = lifestyle_scholar
value >= 60
}
}
has_trait = theologian
has_trait = erudite
has_trait = lifestyle_mystic
has_trait = devoted
has_trait = family_first
has_trait = diplomat
has_trait = schemer
}
}
trigger_if = {
limit = {
has_pam_dlc_trigger = yes
}
custom_tooltip = {
text = has_external_theological_agent_puppet_tt
exists = root.puppet:external_theological_agent_puppet
}
}
OR = {
custom_tooltip = {
text = domain_order_is_large_tt
any_held_county = {
any_county_province = {
barony = {
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
CHARACTER = root
}
lessee.holy_order = {
num_leased_titles >= 10
}
}
}
}
}
monastic_movement_non_order_size_reqs_trigger = yes
}
trigger_if = {
limit = {
is_ai = yes
}
piety_level >= 1
}
trigger_else = {
piety_level >= 3
}
is_available_adult = yes
trigger_if = {
limit = {
monastic_movement_non_order_size_reqs_trigger = no
}
custom_tooltip = {
text = monastic_movement_order_too_small_tt
any_held_county = {
any_county_province = {
barony = {
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
CHARACTER = root
}
lessee.holy_order = {
num_leased_titles >= 10
}
}
}
}
}
}As written in game/common/decisions/00_holy_order_decisions.txt.
Effects
- A Monastic Order belonging to your Rite will be founded •You will become the Order's Monastic Order Patron •You may choose which Tenet the Order promotes •You may select a Devoted Courtier or Dynasty member to become the Order's Abbot
- Your new Order gains Leases revoked from …
- Your new Order will more easily absorb … Leases
- Your new Order's Tenet will gain @tenet_popularity:4!Tenet Popularity
Effect (168 lines of game script)
if = {
limit = {
exists = scope:title
exists = scope:title.lessee.holy_order
}
scope:title = {
save_scope_as = barony
}
scope:title.lessee = {
save_scope_as = target_lessee
}
scope:title.lessee.holy_order = {
save_scope_as = target_order
}
scope:title.lessee.holy_order.order_tenet = {
save_scope_as = target_order_tenet
}
scope:target_order = {
every_leased_title = {
limit = {
county.holder ?= {
this = root
}
}
add_to_list = revoked_leases
}
leader ?= {
add_opinion = {
modifier = revoked_order_lease_opinion
target = root
opinion = {
value = 0
every_in_list = {
list = revoked_leases
add = -50
}
}
}
}
holy_order_patron ?= {
add_opinion = {
modifier = revoked_order_lease_opinion
target = root
opinion = {
value = 0
every_in_list = {
list = revoked_leases
add = -25
}
}
}
}
every_in_list = {
list = revoked_leases
revoke_lease = yes
}
}
custom_tooltip = monastic_order_creation_breakdown_tooltip
custom_tooltip = movement_order_gains_target_monasteries_tt
custom_tooltip = movement_order_has_monaster_gaining_bonus_tt
custom_tooltip = movement_order_tenet_popularity_tt
faith = {
if = {
limit = {
has_tenet_popularity_trigger = yes
}
if = {
limit = {
list_size = {
name = revoked_leases
value >= 5
}
}
change_tenet_popularity = {
target = scope:target_order_tenet
change = {
value = medium_tenet_popularity_loss
multiply = 4
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 4
}
}
change_tenet_popularity = {
target = scope:target_order_tenet
change = {
value = medium_tenet_popularity_loss
multiply = 3
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 3
}
}
change_tenet_popularity = {
target = scope:target_order_tenet
change = {
value = medium_tenet_popularity_loss
multiply = 2
}
}
}
else_if = {
limit = {
list_size = {
name = revoked_leases
value >= 2
}
}
change_tenet_popularity = {
target = scope:target_order_tenet
change = {
value = medium_tenet_popularity_loss
multiply = 1.5
}
}
}
else = {
change_tenet_popularity = {
target = scope:target_order_tenet
change = {
value = medium_tenet_popularity_loss
multiply = 1
}
}
}
}
}
}
if = {
limit = {
NOT = {
has_trait = lifestyle_scholar
}
OR = {
has_trait = education_learning
has_lifestyle = learning_lifestyle
government_has_flag = government_is_theocracy
}
}
add_trait = lifestyle_scholar
}
else_if = {
limit = {
OR = {
has_trait = education_learning
has_lifestyle = learning_lifestyle
government_has_flag = government_is_theocracy
}
}
add_trait_xp = {
trait = lifestyle_scholar
value = 10
}
}
show_as_tooltip = {
create_monastic_order_founder_effect = yes
}
trigger_event = holy_order.2050As written in game/common/decisions/00_holy_order_decisions.txt.
Source: game/common/decisions/00_holy_order_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).