
Major decision · Major Decisions
Found Military Order
For the shield of the true faith to be ever-raised, it must be borne by … who are sworn to no liege but …. I will provide to such … … a worthy home, stout followers, and deadly arms, so they may soon ride forth under … banner!
Requirements
The lines the game itself shows for this decision's conditions:
- You hold a Kingdom or an Empire
- You have a Barony with a City or Castle that can be leased out as the Military Order's Headquarters
- Is a Theocratic-type Government
- You have a Realm Priest Puppet or Clerical Ruler Puppet
Shown to a character when (is_shown) (33 lines of game script)
is_landed = yes
OR = {
highest_held_title_tier >= tier_kingdom
any_held_county = {
any_in_de_jure_hierarchy = {
barony_is_valid_for_holy_order_lease_trigger = {
CHARACTER = root
}
}
}
AND = {
highest_held_title_tier >= tier_duchy
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
}
}
}
any_patroned_holy_order = {
count = 0
leader ?= {
government_has_flag = government_is_military_holy_order
}
}
character_can_create_holy_order_basic_trigger = yes
trigger_if = {
limit = {
has_fp1_dlc_trigger = yes
}
faith = {
fp1_valid_norse_faith_for_jomsvikings_trigger = no
}
}As written in game/common/decisions/00_holy_order_decisions.txt.
Can be taken when (is_valid) (74 lines of game script)
trigger_if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
}
}
highest_held_title_tier >= tier_duchy
}
trigger_else = {
custom_description = {
text = is_king_or_emperor
highest_held_title_tier >= tier_kingdom
}
}
custom_description = {
text = has_two_castle_county
any_held_county = {
any_in_de_jure_hierarchy = {
barony_is_valid_for_holy_order_lease_trigger = {
CHARACTER = root
}
}
}
}
trigger_if = {
limit = {
exists = faith.religious_head
root != root.faith.religious_head
}
faith.religious_head = {
opinion = {
target = root
value >= {
value = 0
if = {
limit = {
is_ai = no
}
add = high_positive_opinion
}
}
}
}
}
trigger_if = {
limit = {
has_pam_dlc_trigger = yes
}
OR = {
custom_tooltip = {
text = government_is_theocracy
government_has_flag = government_is_theocracy
}
custom_tooltip = {
text = has_clerical_puppet_tt
OR = {
exists = root.puppet:theological_agent_puppet
exists = root.puppet:external_theological_agent_puppet
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
piety_level >= 1
}
trigger_else = {
piety_level >= 3
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/00_holy_order_decisions.txt.
Effects
- A Military Order of your Faith will be founded •You become the order's Military Order Patron •You will select a non County Capital Barony as the order's Headquarters
Effect (55 lines of game script)
custom_tooltip = create_holy_order_decision_effect_message
if = {
limit = {
exists = scope:barony
}
hidden_effect = {
if = {
limit = {
scope:barony.holder != root
}
create_title_and_vassal_change = {
type = leased_out
save_scope_as = change
add_claim_on_loss = no
}
scope:barony = {
change_title_holder_include_vassals = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
create_character = {
template = holy_order_leader_character
location = scope:barony.title_province
save_scope_as = leader
}
hidden_effect = {
scope:leader = {
set_character_rite ?= root.rite
}
}
create_holy_order_neutral_effect = {
LEADER = scope:leader
CAPITAL = scope:barony
NEW_HO_SCOPE = new_holy_order
FOUNDER = root
ORDER_TYPE = military
}
if = {
limit = {
has_pam_dlc_trigger = yes
religion = religion:christianity_religion
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_the_christian_church_founded_military_order
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_founded_military_order
}
}
}
create_holy_order_accompanying_effect = yesAs written in game/common/decisions/00_holy_order_decisions.txt.
Source: game/common/decisions/00_holy_order_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).