Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Found Military Order

For the shield of the true faith to be ever-raised, it must be borne by … who are sworn to no liege but …. I will provide to such … … a worthy home, stout followers, and deadly arms, so they may soon ride forth under … banner!

Requirements

The lines the game itself shows for this decision's conditions:

  • You hold a Kingdom or an Empire
  • You have a Barony with a City or Castle that can be leased out as the Military Order's Headquarters
  • Is a Theocratic-type Government
  • You have a Realm Priest Puppet or Clerical Ruler Puppet
Shown to a character when (is_shown) (33 lines of game script)
is_landed = yes
OR = {
	highest_held_title_tier >= tier_kingdom
	any_held_county = {
		any_in_de_jure_hierarchy = {
			barony_is_valid_for_holy_order_lease_trigger = {
				CHARACTER = root
			}
		}
	}
	AND = {
		highest_held_title_tier >= tier_duchy
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
		}
	}
}
any_patroned_holy_order = {
	count = 0
	leader ?= {
		government_has_flag = government_is_military_holy_order
	}
}
character_can_create_holy_order_basic_trigger = yes
trigger_if = {
	limit = {
		has_fp1_dlc_trigger = yes
	}
	faith = {
		fp1_valid_norse_faith_for_jomsvikings_trigger = no
	}
}

As written in game/common/decisions/00_holy_order_decisions.txt.

Can be taken when (is_valid) (74 lines of game script)
trigger_if = {
	limit = {
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
		}
	}
	highest_held_title_tier >= tier_duchy
}
trigger_else = {
	custom_description = {
		text = is_king_or_emperor
		highest_held_title_tier >= tier_kingdom
	}
}
custom_description = {
	text = has_two_castle_county
	any_held_county = {
		any_in_de_jure_hierarchy = {
			barony_is_valid_for_holy_order_lease_trigger = {
				CHARACTER = root
			}
		}
	}
}
trigger_if = {
	limit = {
		exists = faith.religious_head
		root != root.faith.religious_head
	}
	faith.religious_head = {
		opinion = {
			target = root
			value >= {
				value = 0
				if = {
					limit = {
						is_ai = no
					}
					add = high_positive_opinion
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		has_pam_dlc_trigger = yes
	}
	OR = {
		custom_tooltip = {
			text = government_is_theocracy
			government_has_flag = government_is_theocracy
		}
		custom_tooltip = {
			text = has_clerical_puppet_tt
			OR = {
				exists = root.puppet:theological_agent_puppet
				exists = root.puppet:external_theological_agent_puppet
			}
		}
	}
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	piety_level >= 1
}
trigger_else = {
	piety_level >= 3
}
is_available_adult = yes
is_at_war = no

As written in game/common/decisions/00_holy_order_decisions.txt.

Effects

  • A Military Order of your Faith will be founded •You become the order's Military Order Patron •You will select a non County Capital Barony as the order's Headquarters
Effect (55 lines of game script)
custom_tooltip = create_holy_order_decision_effect_message
if = {
	limit = {
		exists = scope:barony
	}
	hidden_effect = {
		if = {
			limit = {
				scope:barony.holder != root
			}
			create_title_and_vassal_change = {
				type = leased_out
				save_scope_as = change
				add_claim_on_loss = no
			}
			scope:barony = {
				change_title_holder_include_vassals = {
					holder = root
					change = scope:change
				}
			}
			resolve_title_and_vassal_change = scope:change
		}
	}
	create_character = {
		template = holy_order_leader_character
		location = scope:barony.title_province
		save_scope_as = leader
	}
	hidden_effect = {
		scope:leader = {
			set_character_rite ?= root.rite
		}
	}
	create_holy_order_neutral_effect = {
		LEADER = scope:leader
		CAPITAL = scope:barony
		NEW_HO_SCOPE = new_holy_order
		FOUNDER = root
		ORDER_TYPE = military
	}
	if = {
		limit = {
			has_pam_dlc_trigger = yes
			religion = religion:christianity_religion
			situation:the_christian_church ?= {
				situation_top_has_catalyst = catalyst_the_christian_church_founded_military_order
			}
		}
		situation:the_christian_church = {
			trigger_situation_catalyst = catalyst_the_christian_church_founded_military_order
		}
	}
}
create_holy_order_accompanying_effect = yes

As written in game/common/decisions/00_holy_order_decisions.txt.

Source: game/common/decisions/00_holy_order_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).