
Effect · every source
How to increase Disease Resistance (Health) in CK3
21 sources raise Disease Resistance (Health) and 0 lower it in the game files of patch 1.20.1.2.
negate_health_penalty_addIn Crusader Kings III, 21 sources raise Disease Resistance (Health) and 0 sources lower it. Biggest raises: Iron Constitution +2, Difficulty rule: Very Easy +1, Aspiring Blademaster +0.5, Novice Physician +0.5 and Herbalist +0.5. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
- +2Iron ConstitutionLifestyle perk
- +1Difficulty rule: Very EasyGame rule · Game rule (turns achievements off) · the player only
+0.5Aspiring BlademasterTrait · At 100 XP
What raises Disease Resistance (Health) (21)
Traits (8)



Herbalist+0.5
lifestyle_herbalist· game/common/traits/00_traits.txt
Aspiring Blademaster+0.25
lifestyle_blademaster· game/common/traits/00_traits.txt

Novice Physician+0.25
lifestyle_physician· game/common/traits/00_traits.txt

Stubborn+0.25
stubborn· game/common/traits/00_traits.txt
Lifestyle perks (1)
iron_constitution_perk· game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txt
Cultural traditions (2)

Pastorialists+0.15
Characters of this culture
tradition_pastoralists· game/common/culture/traditions/00_realm_traditions.txt
Characters of this culture
tradition_fp3_irrigation_experts· game/common/culture/traditions/03_fp3_traditions.txt
Culture pillars (1)
Tenets (1)

Characters holding it as a personal tenet
tenet_no_mind· game/common/religion/tenet_types/00_tenet_types.txt
Doctrines (1)

Sky Burials+0.25
Followers
doctrine_funeral_sky_burial· game/common/religion/doctrine_types/20_doctrines.txt
Buildings (4)

Qanats+0.2
Holder
Levels 7–8: +0.1 to +0.2 (2 levels give it)
qanats· game/common/buildings/00_standard_economy_buildings.txt


Dynasty legacies (1)
Constant Care+0.5
Kin legacy · Members of the dynasty
kin_legacy_3· game/common/dynasty_perks/00_dynasty_perks.txt
Game rules (2)
Difficulty rule: Very Easy+1
Game rule (turns achievements off) · the player only
very_easy_difficulty· game/common/game_rules/00_game_rules.txtDifficulty rule: Easy+0.5
Game rule (turns achievements off) · the player only
easy_difficulty· game/common/game_rules/00_game_rules.txt
Source: game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/game_rules/00_game_rules.txt, game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txt, game/common/religion/doctrine_types/20_doctrines.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.