
Crusader Kings III 1.20.1.2
Modifiers
The 6,351 modifiers of common/modifiers that the game's script puts on characters, counties, houses and artifacts (5,430 with an in-game name). Each page lists its effects and every decision, event and interaction that adds or removes it.
Crusader Kings III has 6,351 named modifiers in common/modifiers, 5,430 of them with an in-game name; the script adds 5,804 of them with add_…_modifier commands, besides artifacts the most often Recent Excommunication (125 places), Anointed with Holy Oil (116 places), Attacked an Ally (108 places) and Attacked Home Court (106 places). Patch 1.20.1.2, from game/common/modifiers.
This section as JSON: /raw/modifiers.json
Every modifier, by letter
By the in-game name, else the ID.
Added in the most places
Counting every decision, event, interaction and other place that adds it; artifact modifiers left out.
Recent Excommunication-10 Same Faith Opinion, -20 Zealot Vassal Opinionadded in 125 places
Anointed with Holy Oil+0.25 Disease Resistance (Health), +10% Stress Lossadded in 116 places
Attacked an Ally-25 General Opinionadded in 108 places
Attacked Home Court-15 General Opinion, -8% Army Damage, -8% Army Toughness, …added in 106 places
Attacked Warden-25 General Opinion, -15% Army Damage, -15% Army Toughness, …added in 106 places
Broke Truce-50 General Opinionadded in 106 places
Hampered by False Intelligence-20% Army Movement Speed, -20% Army Damage, -10 Advantageadded in 106 places
Backhanded Mandala-50 Tributary Opinionadded in 106 places
Killed the Joy of Life-20 General Opinionadded in 99 places
Watchful40 days slower per Scheme Phase Enemy Hostile Scheme Phase Length, -10% Enemy hostile scheme success chance maxadded in 86 places
Nomadic Land+100% Building Construction Time, +200% Building Construction Cost, +200% Holding Construction Cost, …added in 80 places
A New Intercessor+0.1/month Piety, +2 Same Faith Opinionadded in 55 places
Recently Maimed-3 Health, -50% Fertilityadded in 54 places
Well Fed Travelers-80% Provisions Useadded in 47 places
Right-Hand Man (Freebooters)+2 Prowess, +2 Intrigueadded in 46 places
Right-Hand Man (Explorers)+2 Diplomacy, +2 Intrigueadded in 46 places
Right-Hand Man (Legitimists)+2 Diplomacy, +2 Martialadded in 46 places
Right-Hand Man (Swords-for-Hire)+2 Martial, +2 Prowessadded in 46 places
Right-Hand Man (Scholars)+2 Learning, +2 Stewardshipadded in 46 places
Right-Hand Man (Wanderers)+1 Diplomacy, +1 Martial, +1 Stewardship, …added in 46 places
Pet Dog+1 Prowess, +1 Diplomacyadded in 38 places
Non-Believer-20 Religious Vassal Opinion, -1/month Pietyadded in 38 places
Recently Baptized+10 Zealot Vassal Opinion, +10% Monthly Pietyadded in 33 places
Foolish Convert-3 Learning, -3 Diplomacy, -2 Intrigue, …added in 32 places
What the script puts them on
- Character
add_character_modifier3,037 - County
add_county_modifier988 - Artifact
add_artifact_modifier854 - Scheme
add_scheme_modifier568 - Province
add_province_modifier223 - House
add_house_modifier67 - Travel plan
add_travel_plan_modifier55 - Dynasty
add_dynasty_modifier27 - Legend owner
add_legend_owner_modifier13 - House unity
add_house_unity_modifier7 - Legend county
add_legend_county_modifier6
A modifier counts once for each command that adds it; some are put on more than one thing.
Source: game/common/modifiers, the English localisation and every add_…_modifier / remove_…_modifier in common/, events/ and history/ (scripted effects followed to their callers), Crusader Kings III 1.20.1.2. Effects of traits, buildings, laws and other sources are on where to get any effect.