
Crusader Kings III 1.20.1.2
Game rules that disable achievements
28 settings in 21 rules carry the flag blocks_achievements. Every other setting — and every setting of the other 65 rules — keeps achievements on.
In Crusader Kings III 28 game rule settings disable achievements (the flag blocks_achievements), in 21 rules: Difficulty: Easy, Difficulty: Very Easy, Gender Equality: Equal, Black Death Frequency: Never, Minor Diseases: Fewer and Elderly Health: None. Patch 1.20.1.2, from game/common/game_rules.
This section as JSON: /raw/game-rules.json
Settings that disable achievements
| Rule | Setting | The rule's default | What the setting does |
|---|---|---|---|
| Difficulty | Easy | Normal | You will be given bonuses, such as lessening the impact of disease, hostile schemes and stress. It will also be easier to handle Factions. |
| Difficulty | Very Easy | Normal | You will be given significant bonuses, such as lessening the impact of disease, hostile schemes and stress. It will also be much easier to handle Factions. |
| Gender Equality | Equal | Default | All gender-related Doctrines and Laws are set to Equal. The same rules and rights apply to all characters, regardless of gender. |
| Black Death Frequency | Never | Once | The Black Death will never occur. |
| Minor Diseases | Fewer | Default | Minor diseases will appear less often. |
| Elderly Health | None | Default | Aging comes without risk. |
| Same-Sex Relations | Accepted | Default | Same-sex relations are fully accepted by all Faiths. |
| Same-Sex Marriage | Accepted | Default | Same-sex marriage and concubinage is available for everyone whose Faith accepts it, and whose culture practices concubinage. To enable for everyone set the Same-Sex Relations Game Rule to Accepted! |
| Adoption | Always Allowed | Default | The Adoption Interaction will be available to all characters as long as they are unmarried or the dominant partner in their marriage. |
| Divergent & Hybrid Culture Cooldowns | No Cooldowns | Default | There are no cooldowns for when a Culture is allowed to Diverge or Hybridize. |
| Mongol Invasion | Never | Default | The Mongols will not invade. |
| Casus Belli Costs | No Costs | Default | Casus Bellis are free to use, without any associated costs. |
| Culture Conversion Speed | Faster | Default | The speed is increased, making conversion take roughly half of the time. |
| Culture Conversion Speed | Significantly Faster | Default | The speed is significantly increased, making conversion take roughly a quarter of the time. |
| Faith Conversion Speed | Faster | Default | The speed is increased, making conversion take roughly half of the time. |
| Faith Conversion Speed | Significantly Faster | Default | The speed is significantly increased, making conversion take roughly a quarter of the time. |
| Diplomatic Range | Unrestricted | Default | Diplomatic range is turned off, allowing anyone on the map to interact with anyone else. |
| Faith Acceptance | Full | Default | All Faiths have full acceptance towards other Faiths. There are no Opinion penalties for having a different Faith. |
| Randomized Faiths & Rites | On | Off | Characters and Counties are assigned random Faiths, and a random Rite within that Faith. All Faiths in the game are available. |
| Random Ruler Placement | On | Off | Rulers are randomly placed on the map. The Realms are largely the same, but Titles are held by different rulers. |
| Random Ruler Placement | On (Conversion) | Off | Rulers are randomly placed on the map. They convert to the historical holder's Faith. |
| Domain Limit | +1, player only | Default | The Domain Limit is increased by one for players. |
| Domain Limit | +2, player only | Default | The Domain Limit is increased by two for players. |
| Domain Limit | +3, player only | Default | The Domain Limit is increased by three for players. |
| Hungarian Migration | Player-Only | Immediate | The AI will not attempt to start the Hungarian Migration. |
| Scandinavian Adventurers | Rare | Frequent | Scandinavian adventurers will try to target Russia and the North Sea every 15 years. |
| Scandinavian Adventurers | Off | Frequent | Scandinavian adventurers will never try to target Russia or the North Sea. |
| Seljuk Invasion | Never | Default | The Seljuks will not invade. |
Rules that keep achievements with any setting
- End Date
- Historical Characters
- Random Harm
- Random Harm Target
- Conquerors: Frequency
- Conquerors: Bonuses
- Conquerors: Inheritance
- Black Death Circumstance
- Plague Frequency
- Sexuality Distribution
- Matrilineal Marriages
- Exclave Independence
- Multiplayer: Murder Schemes
- Legend Spread Chance
- Legend Cost
- Historical Legends
- Name of Byzantium
- Realm Stability
- Hybrid Culture Frequency
- Hybrid Culture Restrictions
- Divergent Culture Frequency
- Branched Rite Frequency
- Branched Rite Amount
- Heresy Outbreak Frequency
- Regional Heresies
- Random Nickname Frequency
- De Jure Requirement
- Empire Obscurity
- Custom Duchies
- Custom Kingdoms
- Generate Families
- AI Embarkation Cost
- Fall of Al-Andalus
- The Great Steppe
- Iberian Struggle
- Iranian Intermezzo
- True King of Munster
- Outcome of the Norman Conquest
- Expand Nomadic Region: Northeastern Asia
- Extra Nomadic Region: Tibet
- Extra Nomadic Region: Sápmi & Karelia
- Extra Nomadic Region: Arabia
- Extra Nomadic Region: Sahel
- Extra Nomadic Region: Horn of Africa
- Extra Administrative Realms — Egypt
- Extra Administrative Realms — Arabian Empire
- Extra Administrative Realms — Ghana
- Extra Administrative Realms — Kabulistan
- Extra Administrative Realms — Persia
- Extra Administrative Realms — Maghreb
- Extra Administrative Realms — Tamilakam
- Extra Administrative Realms — The Carolingians
- Extra Administrative Realms — Players
- Imperial Power Projection
- Imperial Power Projection Target
- Chance of Frankokratia
- Max Amount of Landless Adventurers
- Impact of Advantage
- Easter Egg Characters
- Coronation Laws
- Starting Silk Road Innovations
- Earthquakes
- Floods
- Unrestricted Dynasty Legacies
- Empire Titles Restricted By Organized Faith
Source: the flag = blocks_achievements lines of game/common/game_rules (the flag is documented in its _game_rules.info: “Achievements are disabled while this setting is active”), Crusader Kings III 1.20.1.2. Other things the game checks before it counts an achievement are not in these files. See all achievements.