
Game rule · Difficulty · AI
Conquerors: Frequency
Conquerors: Frequency is a game rule in Crusader Kings III (Difficulty and AI) with 9 settings: Default (the default), None, 50% Reduced, 90% Reduced, 100% Increased, Default: Strong Only, Reduced: Strong Only, 90% Reduced: Strong Only and 100% Increased: Strong Only. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Conquerors: Frequency game rule in CK3?
- Default: Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. (patch 1.20.1.2)
- Does changing the Conquerors: Frequency rule disable achievements?
- No: none of its 9 settings carries the flag blocks_achievements in patch 1.20.1.2.
9 settings
Default
DefaultEvery 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors.
default_conquerors_frequency
None
No Conquerors will appear.
The script checks it 7 times, in 4 places
Decisions 1
On actions (the game's own hooks) 1
- on_game_start_after_lobby
Scripted effects 1
Story cycles 1
- Conqueror
Every
has_game_rule = no_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.no_conquerors_frequency
50% Reduced
Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is reduced by 50%.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = few_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.few_conquerors_frequency
90% Reduced
Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is reduced by 90%.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = very_few_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.very_few_conquerors_frequency
100% Increased
Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is increased by 100%.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = many_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.many_conquerors_frequency
Default: Strong Only
Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = strong_default_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.strong_default_conquerors_frequency
Reduced: Strong Only
Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is reduced by 50%.
The script checks it 2 times, in 1 place
Scripted effects 1
Every
has_game_rule = strong_few_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.strong_few_conquerors_frequency
90% Reduced: Strong Only
Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is reduced by 90%.
The script checks it 2 times, in 1 place
Scripted effects 1
Every
has_game_rule = strong_very_few_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.strong_very_few_conquerors_frequency
100% Increased: Strong Only
Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is increased by 100%.
The script checks it 3 times, in 1 place
Scripted effects 1
Every
has_game_rule = strong_many_conquerors_frequencyin game/common and game/events, by the top-level object it sits in.strong_many_conquerors_frequency
Source: game/common/game_rules/00_game_rules.txt line 130 (key conquerors_frequency), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.