CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Difficulty · AI

Conquerors: Frequency

Conquerors: Frequency is a game rule in Crusader Kings III (Difficulty and AI) with 9 settings: Default (the default), None, 50% Reduced, 90% Reduced, 100% Increased, Default: Strong Only, Reduced: Strong Only, 90% Reduced: Strong Only and 100% Increased: Strong Only. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Conquerors: Frequency game rule in CK3?
Default: Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. (patch 1.20.1.2)
Does changing the Conquerors: Frequency rule disable achievements?
No: none of its 9 settings carries the flag blocks_achievements in patch 1.20.1.2.

9 settings

  1. Default

    Default

    Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors.

    default_conquerors_frequency

  2. None

    No Conquerors will appear.

    The script checks it 7 times, in 4 places

    On actions (the game's own hooks) 1

    • on_game_start_after_lobby

    Story cycles 1

    • Conqueror

    Every has_game_rule = no_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    no_conquerors_frequency

  3. 50% Reduced

    Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is reduced by 50%.

    The script checks it once, in 1 place

    Every has_game_rule = few_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    few_conquerors_frequency

  4. 90% Reduced

    Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is reduced by 90%.

    The script checks it once, in 1 place

    Every has_game_rule = very_few_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    very_few_conquerors_frequency

  5. 100% Increased

    Every 5 years there is a small chance for Independent Rulers with certain Traits and Personalities to become Conquerors. The chance is increased by 100%.

    The script checks it once, in 1 place

    Every has_game_rule = many_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    many_conquerors_frequency

  6. Default: Strong Only

    Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors.

    The script checks it once, in 1 place

    Every has_game_rule = strong_default_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    strong_default_conquerors_frequency

  7. Reduced: Strong Only

    Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is reduced by 50%.

    The script checks it 2 times, in 1 place

    Every has_game_rule = strong_few_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    strong_few_conquerors_frequency

  8. 90% Reduced: Strong Only

    Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is reduced by 90%.

    The script checks it 2 times, in 1 place

    Every has_game_rule = strong_very_few_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    strong_very_few_conquerors_frequency

  9. 100% Increased: Strong Only

    Every 5 years there is a small chance for already-powerful Independent Rulers with a significant Realm Size and certain Traits and Personalities to become Conquerors. The chance is increased by 100%.

    The script checks it 3 times, in 1 place

    Every has_game_rule = strong_many_conquerors_frequency in game/common and game/events, by the top-level object it sits in.

    strong_many_conquerors_frequency

Source: game/common/game_rules/00_game_rules.txt line 130 (key conquerors_frequency), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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